Difference between revisions of "ArmorAddon"

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151 bytes removed ,  23:22, 19 September 2017
Rewrote the description for clarify, and removed information that's flat-out wrong (FormLists?!).
imported>SarthesArai
imported>DavidJCobb
(Rewrote the description for clarify, and removed information that's flat-out wrong (FormLists?!).)
 
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The [[ArmorAddon]] object type typically represents an armor piece -- such as a glove or helmet -- that is subordinate to base armor. You’ll notice it as a tree category appearing under Items. It doesn't contribute weight, health, armor rating, value, or scripts to the armor.
[[ArmorAddon]]s are closely related to [[Armor]]s. Armor forms define items that can be worn; ArmorAddons define how these items fit and look on a character when they're equipped. A single Armor can have multiple ArmorAddons, to cover multiple body parts or to make the armor available to characters with vastly different bodies. One example from Fallout 4 is Welding Goggles, a single Armor form that can be worn by humans or dogs: it uses an ArmorAddon for humans and an ArmorAddon for dogs.
[[ArmorAddon]]s are also used to define the base creature or NPC and are generally differentiated with a "Naked" prefix. An NPC that wears armor must, therefore, be defined using all of the parts that can be replaced - head, torso, hands, feet and tails.
 
 
ArmorAddons are also used to define the base body parts for most Races; these ArmorAddons typically have editor IDs prefixed with the word "Naked."
Armor add-ons are associated with [[Armor]] through a [[FormList|Form List]]. A form list is built of all the armor add-on objects that are to be associated with the base armor. On the armor object, that list is specified in the Biped Model List dropdown.


==ArmorAddon Dialog==
==ArmorAddon Dialog==
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