Difference between revisions of "Bethesda Tutorial Creation Kit Interface"

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"Scale by holding '''"S"''' while dragging with the right mouse button" is incorrect, you use the left mouse button whilst holding s to scale.
imported>JBurgess
imported>Gabeslave
m ("Scale by holding '''"S"''' while dragging with the right mouse button" is incorrect, you use the left mouse button whilst holding s to scale.)
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Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse.  Rotation is also affected by grid snapping, and also can be axis constrained by holding X,Y or Z while rotating.  You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''.  Being aware of pivot points will become important for users who expect to be working with the Render Window frequently.
Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse.  Rotation is also affected by grid snapping, and also can be axis constrained by holding X,Y or Z while rotating.  You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''.  Being aware of pivot points will become important for users who expect to be working with the Render Window frequently.


Objects can be scaled as well.  Scale by holding '''"S"''' while dragging with the right mouse button.  Scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required.
Objects can be scaled as well.  Scale by holding '''"S"''' while dragging with the left mouse button.  Scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required.


==Gizmos==
==Gizmos==
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