Difference between revisions of "Bethesda Tutorial Creation Kit Interface"
Jump to navigation
Jump to search
m
Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 17:16, 2 October 2016
, 17:16, 2 October 2016→Manipulating Objects
imported>TomBrightblade m (→Undoing your changes: icon images) |
imported>MoriCorvi |
||
(10 intermediate revisions by 8 users not shown) | |||
Line 2: | Line 2: | ||
{{Tutorial Index | {{Tutorial Index | ||
|Prev=:Category:Getting_Started | |Prev=:Category:Getting_Started | ||
|Next= | |Next=Bethesda Tutorial Layout Part 1 | ||
|series=Basics | |series=Basics | ||
|chapter=2 | |chapter=2 | ||
Line 65: | Line 65: | ||
* Press '''Shift+F'''. This focuses the camera on the currently selected object(s). It does not affect camera angle, and resets the camera pivot if no objects are selected. | * Press '''Shift+F'''. This focuses the camera on the currently selected object(s). It does not affect camera angle, and resets the camera pivot if no objects are selected. | ||
* Press '''"T"'''. This forces a top-down view. If anything is selected, it will zoom the camera to the extents of that selection. With nothing selected, it simply rotates the camera down (which can sometimes disorient you if there's nothing to look at directly below the camera!) | * Press '''"T"'''. This forces a top-down view. If anything is selected, it will zoom the camera to the extents of that selection. With nothing selected, it simply rotates the camera down (which can sometimes disorient you if there's nothing to look at directly below the camera!) | ||
* Press '''" | * Press '''"Y"'''. This cycles through a few pre-set camera angles, and otherwise works exactly like "T". Easy to remember because they're right next to each other (assuming a QWERTY keyboard). Convenient! | ||
* Use the mouse wheel to zoom the camera in or out. | * Use the mouse wheel to zoom the camera in or out. | ||
Line 90: | Line 90: | ||
{{ProTip|For many Render Window keys, the window must be active (its title bar is not greyed out). If another window, like Cell View, is selected instead, then the key will do nothing. So if you select an item in the cell view, you then have to click on the titlebar of the Render Window - clicking within the Render Window would change your selection! Then, your keypress should work.}} | {{ProTip|For many Render Window keys, the window must be active (its title bar is not greyed out). If another window, like Cell View, is selected instead, then the key will do nothing. So if you select an item in the cell view, you then have to click on the titlebar of the Render Window - clicking within the Render Window would change your selection! Then, your keypress should work.}} | ||
If you feel you have completely messed up which items are ghosted and which are not, you can press '''" | If you feel you have completely messed up which items are ghosted and which are not, you can press '''"F5"''' to return all items to their normal visible, clickable state. | ||
==Manipulating Objects== | ==Manipulating Objects== | ||
Line 101: | Line 101: | ||
You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on. You can toggle this with the '''"Q"''' hotkey or the [[image:buttongridsnapping.jpg]] button in the [[Main Toolbar]]. We'll talk more about grid snapping in the [[Bethesda_Tutorial_Layout_Part_1|layout chapter.]] | You may notice that the object jumps around rather than moving smoothly - this is because grid snapping is on. You can toggle this with the '''"Q"''' hotkey or the [[image:buttongridsnapping.jpg]] button in the [[Main Toolbar]]. We'll talk more about grid snapping in the [[Bethesda_Tutorial_Layout_Part_1|layout chapter.]] | ||
Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding '''"Z"''' while dragging it. Likewise, you can hold '''"X"''' or '''" | Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding '''"Z"''' while dragging it. Likewise, you can hold '''"X"''' to constrain movement to X axis, or '''"C"''' to constrain movement to the Y axis. It's '''"C"''' (and not Y) because '''"Z"''' '''"X"''' and '''"C"''' are right next to each other. Convenient! | ||
Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse. Rotation is | Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse. Rotation is affected by angle snapping (Snap to Angle button [[image:Jbrowne IconSnapAngle.jpeg]] or CTRL-Q in Render Window), and also can be axis constrained by holding X, Y or C while rotating. You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''. Being aware of pivot points will become important for users who expect to be working with the Render Window frequently. | ||
Objects can be scaled as well. Scale by holding '''"S"''' while dragging with the left mouse button. Heavily scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required. | Objects can be scaled as well. Scale by holding '''"S"''' while dragging with the left mouse button. Heavily scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required. | ||
Line 139: | Line 139: | ||
{{Tutorial_Bottom_Bar | {{Tutorial_Bottom_Bar | ||
|Prev=:Category:Getting_Started | |Prev=:Category:Getting_Started | ||
|Next= | |Next=Bethesda Tutorial Layout Part 1 | ||
}} | }} | ||
{{Languages|Bethesda Tutorial Creation Kit Interface}} | {{Languages|Bethesda Tutorial Creation Kit Interface}} |