Difference between revisions of "Bethesda Tutorial Creation Kit Interface"
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Bethesda Tutorial Creation Kit Interface (edit)
Revision as of 13:12, 6 April 2012
, 13:12, 6 April 2012→Manipulating Objects: snap to angle clarification
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Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding '''"Z"''' while dragging it. Likewise, you can hold '''"X"''' or '''"Y"''' to constrain movement to those axes, too. | Also note that you're only moving the object on the horizontal plane, or the "X/Y axis" of the world. You can move the object up/down by holding '''"Z"''' while dragging it. Likewise, you can hold '''"X"''' or '''"Y"''' to constrain movement to those axes, too. | ||
Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse. Rotation is | Rotation is accomplished by simply selecting an object and holding the '''right mouse button''' while moving the mouse. Rotation is affected by angle snapping (Snap to Angle button [[image:Jbrowne IconSnapAngle.jpeg]] or CTRL-Q in Render Window), and also can be axis constrained by holding X, Y or Z while rotating. You should also note that objects rotate around their '''pivot point''', indicated by a small, yellow '''"+"'''. Being aware of pivot points will become important for users who expect to be working with the Render Window frequently. | ||
Objects can be scaled as well. Scale by holding '''"S"''' while dragging with the left mouse button. Heavily scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required. | Objects can be scaled as well. Scale by holding '''"S"''' while dragging with the left mouse button. Heavily scaled art will look out of place, however, so it's best to avoid using this tool unless it's absolutely required. |