Difference between revisions of "Bethesda Tutorial Encounters/ja"
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[[image:ObjWindowEncLvl.jpg|right|thumb|300px|<b>Fig. 5.1:</b> Object Window での Enc/Lvl の場所]] | [[image:ObjWindowEncLvl.jpg|right|thumb|300px|<b>Fig. 5.1:</b> Object Window での Enc/Lvl の場所]] | ||
戦闘 NPC には2種類の基本的なタイプ(ENC と LVL)があり自由に選択できます。2つのアクタータイプは、'''Object Window''' の "'''Actors > Actor'''" セクションに両方共あります。もしくは '''Enc''' か '''Lvl'''" でフィルターしても構いません。 | |||
''Leveled'' | ''Leveled'' アクター(接頭詞が "Lvl" のもの)は、プレイヤーのレベルに応じて何を発生させるのが友好なのかをゲームに伝える情報を持っています。 | ||
例えば''LvlBanditMelee2H'' は、両手持ち武器の山賊を発生させます。男性/女性や、使う武器が戦鎚なのか両手斧なのかグレートソードなのかなどはわかりません。詳細はランダムです。 | |||
''Encounter'' actors (prefixed "Enc") are non-randomized characters and creatures that typically populate Leveled Lists (''EncBandit01Melee1HImperialF01/02/03/etc...''). For example, if you need a Skeever you'd just simply place an ''EncSkeever'' actor. You always know that this placed reference will spawn a Skeever when you enter the level. This is also the way you'd place something like a ''EncFox'', ''EncDeer'', or ''EncSabreCat''. | ''Encounter'' actors (prefixed "Enc") are non-randomized characters and creatures that typically populate Leveled Lists (''EncBandit01Melee1HImperialF01/02/03/etc...''). For example, if you need a Skeever you'd just simply place an ''EncSkeever'' actor. You always know that this placed reference will spawn a Skeever when you enter the level. This is also the way you'd place something like a ''EncFox'', ''EncDeer'', or ''EncSabreCat''. |