Difference between revisions of "Bethesda Tutorial Navmesh"
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→What is Navmesh?
imported>Antares (→Known Issue: Updated article to reflect that the navmesh bug has indeed been fixed) |
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The navmesh editor is a robust tool - which can be frustrating to use at first. We'll learn step-by-step how to get started with it. Once you've learned the fundamentals and had some practice you'll be a navmesh expert in no time. | The navmesh editor is a robust tool - which can be frustrating to use at first. We'll learn step-by-step how to get started with it. Once you've learned the fundamentals and had some practice you'll be a navmesh expert in no time. | ||
{{NewFeature|GECK users take note: not much in the way of navmeshing ''by hand'' has changed. There have, however, been additions to auto generation, such as the all-new "''Recast''" generation mode, which is covered in this tutorial. For more | {{NewFeature|GECK users take note: not much in the way of navmeshing ''by hand'' has changed. There have, however, been additions to auto generation, such as the all-new "''Recast''" generation mode, which is covered in this tutorial. For more information, check the [[Navmesh Generation]] page. | ||
Users of the Oblivion and/or Morrowind Construction Set will note that [[Navmesh]] has entirely replaced the pathfinding system in those tools.}} | Users of the Oblivion and/or Morrowind Construction Set will note that [[Navmesh]] has entirely replaced the pathfinding system in those tools.}} |