Difference between revisions of "Bethesda Tutorial Navmesh"

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1 byte removed ,  21:39, 10 December 2012
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imported>Antares
(→‎Known Issue: Updated article to reflect that the navmesh bug has indeed been fixed)
imported>Thrillseeker
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The navmesh editor is a robust tool - which can be frustrating to use at first. We'll learn step-by-step how to get started with it.  Once you've learned the fundamentals and had some practice you'll be a navmesh expert in no time.
The navmesh editor is a robust tool - which can be frustrating to use at first. We'll learn step-by-step how to get started with it.  Once you've learned the fundamentals and had some practice you'll be a navmesh expert in no time.


{{NewFeature|GECK users take note: not much in the way of navmeshing ''by hand'' has changed. There have, however, been additions to auto generation, such as the all-new "''Recast''" generation mode, which is covered in this tutorial.  For more in formation, check the [[Navmesh Generation]] page.
{{NewFeature|GECK users take note: not much in the way of navmeshing ''by hand'' has changed. There have, however, been additions to auto generation, such as the all-new "''Recast''" generation mode, which is covered in this tutorial.  For more information, check the [[Navmesh Generation]] page.


Users of the Oblivion and/or Morrowind Construction Set will note that [[Navmesh]] has entirely replaced the pathfinding system in those tools.}}
Users of the Oblivion and/or Morrowind Construction Set will note that [[Navmesh]] has entirely replaced the pathfinding system in those tools.}}
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