Difference between revisions of "Bethesda Tutorial Navmesh"

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Cover edges store data such as the height of a piece of cover, which NPCs use in combat and during regular pathfinding.   
Cover edges store data such as the height of a piece of cover, which NPCs use in combat and during regular pathfinding.   


# To automatically detect cover, navigate to '''Navmesh > Find Cover''' from the Main Toolbar, or use the [[Image:jb_NavmeshButtonFindCover.jpg]] button in the Navmesh Toolbar.   
# To automatically detect cover, navigate to '''Navmesh > Find Cover Edges''' from the Main Toolbar, or use the [[Image:jb_NavmeshButtonFindCover.jpg]] button in the Navmesh Toolbar.   
# Finding cover should take a small amount of time to process, depending on your hardware and the complexity of the navmesh.   
# Finding cover should take a small amount of time to process, depending on your hardware and the complexity of the navmesh.   
# When done, you'll notice different colored edges in your navmesh.  Each color represents different cover heights.  The navmesh should look similar to that pictured in Fig 4.20 below after you've generated cover.
# When done, you'll notice different colored edges in your navmesh.  Each color represents different cover heights.  The navmesh should look similar to that pictured in Fig 4.20 below after you've generated cover.
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