Difference between revisions of "Bethesda Tutorial Quest Aliases"
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Bethesda Tutorial Quest Aliases (edit)
Revision as of 21:58, 6 February 2012
, 21:58, 6 February 2012no edit summary
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By default, once you place a new display name on a reference, it will retain it ''even after your quest is over''. This is so the player doesn't come back to a cleared-out dungeon to find that all the enemies are now called different things than they were when they were killed. You can override this behavior with the "Clears Name When Removed" checkbox in the upper right. | By default, once you place a new display name on a reference, it will retain it ''even after your quest is over''. This is so the player doesn't come back to a cleared-out dungeon to find that all the enemies are now called different things than they were when they were killed. You can override this behavior with the "Clears Name When Removed" checkbox in the upper right. | ||
=Packages= | |||
The package stack for the alias will be placed '''above''' an actor's normal package stack, effectively overriding it. | |||
{{Template:Tutorial_Bottom_Bar | {{Template:Tutorial_Bottom_Bar |