Difference between revisions of "Bethesda Tutorial Quest Aliases/ru"
Jump to navigation
Jump to search
m
Bethesda Tutorial Quest Aliases/ru (edit)
Revision as of 08:38, 14 April 2012
, 08:38, 14 April 2012→Fixing Bendu
imported>Vitamant |
imported>Vitamant m (→Fixing Bendu) |
||
Line 50: | Line 50: | ||
=Fixing Bendu= | =Fixing Bendu= | ||
{{Inuse/ru}} | |||
But enough talk. Let's fix Bendu's alias so that his quest functionality lives here. As before, we have two approaches: | But enough talk. Let's fix Bendu's alias so that his quest functionality lives here. As before, we have two approaches: | ||
==Immortal Bendu== | ==Immortal Bendu== | ||
{{Inuse/ru}} | |||
You can simply click the Essential checkbox at the top of the Alias window, and Bendu will now be unkillable while he is in this alias. When the quest stops, he'll drop out of the alias and again be mortal. | You can simply click the Essential checkbox at the top of the Alias window, and Bendu will now be unkillable while he is in this alias. When the quest stops, he'll drop out of the alias and again be mortal. | ||
==Handling the Death== | ==Handling the Death== | ||
{{Inuse/ru}} | |||
Or we can put a script on this alias to handle Bendu's death, just like we had previously scripted the base object. Note that we have to change the first line of the script so that it will attach to a ReferenceAlias instead of an actor. The script we would make this time would be called "GSQQuestgiver" and look like this: | Or we can put a script on this alias to handle Bendu's death, just like we had previously scripted the base object. Note that we have to change the first line of the script so that it will attach to a ReferenceAlias instead of an actor. The script we would make this time would be called "GSQQuestgiver" and look like this: | ||