Difference between revisions of "Bethesda Tutorial Quest Loose Ends"

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imported>Syscrusher
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In our scenario, the final option is by far the simplest and most reasonable one, but the other two are given to illustrate the kinds of logic which sometimes need to be used to accommodate a particular bit of story happenings.  
In our scenario, the final option is by far the simplest and most reasonable one, but the other two are given to illustrate the kinds of logic which sometimes need to be used to accommodate a particular bit of story happenings.  


To disable, the thief, simply double-click on the reference we placed in ReachwindEyrie01. This will bring up the Reference Window.  
To disable the thief, simply double-click on the reference we placed in ReachwindEyrie01. This will bring up the Reference Window.  


[[Image:ReferenceWindow.png|300px]]
[[Image:ReferenceWindow.png|300px]]
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