Difference between revisions of "Bethesda Tutorial Quest Loose Ends"

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m
→‎Coming Back Later: Corrected past tense of verb "to lead" ("led" is correct).
imported>Syscrusher
m (→‎Out of Order: Removed extraneous comma.)
imported>Syscrusher
m (→‎Coming Back Later: Corrected past tense of verb "to lead" ("led" is correct).)
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=Coming Back Later=
=Coming Back Later=
Then we have the issue of the player coming back to Bendu and him having no recollection of meeting the player previously. He'll give the whole sob story again. In this example, it's just a single line, so it isn't too bad, but if there was a whole line of questioning that lead up to this, the player wouldn't want to traverse it again. So we'll add some handling for the player who said "no" and decided to come back.  
Then we have the issue of the player coming back to Bendu and him having no recollection of meeting the player previously. He'll give the whole sob story again. In this example, it's just a single line, so it isn't too bad, but if there was a whole line of questioning that led up to this, the player wouldn't want to traverse it again. So we'll add some handling for the player who said "no" and decided to come back.  


The first thing we'll do is add another stage to the quest, stage 5. We won't have to add any journal entries or quest logic here -- this is purely for our own internal usage.  
The first thing we'll do is add another stage to the quest, stage 5. We won't have to add any journal entries or quest logic here -- this is purely for our own internal usage.  
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