Difference between revisions of "Bethesda Tutorial Quest Loose Ends"

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Undo revision 27370 by Zaflis (talk)
imported>Zaflis
(DungeonMarker.AddToMap() <- Will result in compile errors. If you do know how it would work, please tell how.)
imported>Cipscis
(Undo revision 27370 by Zaflis (talk))
Line 67: Line 67:
[[File:ReachwindMapMarker.png|600px]]
[[File:ReachwindMapMarker.png|600px]]


Navigate to stage 20 of our quest, and add an ObjectReference property (alias) to the script, and call it "DungeonMarker". Select the map marker as the target of the property.  
Navigate to stage 20 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property.  


Now, edit the stage 20 script so it reads:
Now, edit the stage 20 script so it reads:
Line 75: Line 75:
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(20)


Alias_DungeonMarker.GetReference().AddToMap()
DungeonMarker.AddToMap()
</source>
</source>


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