Difference between revisions of "Bethesda Tutorial Quest Loose Ends"

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→‎Map Marker: Corrected to stage 10
imported>Cipscis
(Undo revision 27370 by Zaflis (talk))
imported>Nemesis
(→‎Map Marker: Corrected to stage 10)
Line 67: Line 67:
[[File:ReachwindMapMarker.png|600px]]
[[File:ReachwindMapMarker.png|600px]]


Navigate to stage 20 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property.  
Navigate to stage 10 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property.  


Now, edit the stage 20 script so it reads:
Now, edit the stage 10 script so it reads:


<source lang=papyrus>
<source lang=papyrus>
SetObjectiveCompleted(10)
SetObjectiveDisplayed(10)
SetObjectiveDisplayed(20)


DungeonMarker.AddToMap()
DungeonMarker.AddToMap()
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