Difference between revisions of "Bethesda Tutorial Quest Loose Ends"
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Bethesda Tutorial Quest Loose Ends (edit)
Revision as of 12:59, 11 February 2012
, 12:59, 11 February 2012→Map Marker: Corrected to stage 10
imported>Cipscis |
imported>Nemesis (→Map Marker: Corrected to stage 10) |
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Line 67: | Line 67: | ||
[[File:ReachwindMapMarker.png|600px]] | [[File:ReachwindMapMarker.png|600px]] | ||
Navigate to stage | Navigate to stage 10 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property. | ||
Now, edit the stage | Now, edit the stage 10 script so it reads: | ||
<source lang=papyrus> | <source lang=papyrus> | ||
SetObjectiveDisplayed(10) | |||
DungeonMarker.AddToMap() | DungeonMarker.AddToMap() |