Difference between revisions of "Bethesda Tutorial World Hookup"
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Bethesda Tutorial World Hookup (edit)
Revision as of 10:24, 11 September 2017
, 10:24, 11 September 2017no edit summary
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{{ProTip|You "may" need to press '''F5''' to load the render window if it looks like everything didn't load in correctly. This can sometimes happen in both Interior and Exterior cells. You will also need to press '''F5''' to load cells in the exterior if you want to explore around in the editor.}} | {{ProTip|You "may" need to press '''F5''' to load the render window if it looks like everything didn't load in correctly. This can sometimes happen in both Interior and Exterior cells. You will also need to press '''F5''' to load cells in the exterior if you want to explore around in the editor.}} | ||
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Your '''Render Window''' will then load the cell at those coordinates, which is just across the river from | Your '''Render Window''' will then load the cell at those coordinates, which is just across the river from Riverwood. Once it's done loading you will notice that a cell named '''Wilderness''' is now highlighted with a dull grey color in the '''Cell View''' window's cell list, most likely just below the '''SnowFX''' cell. Verify this is the correct cell by checking that its coordinates are indeed '''3, -11'''. You may need to scroll the list to the right some just to be sure. If it is, then select the cell in the list, hit '''F2''' to rename the cell and change it's name to "'''LokirsTombExterior'''" since this is where we will put our dungeon entrance. | ||
[[image:LokirsTombExterior.jpg|left|thumb|Lokir's Tomb Exterior]] | [[image:LokirsTombExterior.jpg|left|thumb|Lokir's Tomb Exterior]] | ||
Now use the pieces '''NorDwelling02ExtBaseC''', '''NorDwelling02ExtBaseB''' and a '''NorDoorSmLoad02''' to create an entrance that looks like the image to the left. | Now use the pieces '''NorDwelling02ExtBaseC''', '''NorDwelling02ExtBaseB''' and a '''NorDoorSmLoad02''' to create an entrance that looks like the image to the left. |