Difference between revisions of "Class"
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→Attribute and Skill Weights
imported>DreamKing |
imported>DreamKing |
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**For each level above Level 1, the Actor gains a number of skill points equal to the iAVDskillsLevelUp gamesetting (by default 8). | **For each level above Level 1, the Actor gains a number of skill points equal to the iAVDskillsLevelUp gamesetting (by default 8). | ||
**An NPC's skill at a given level seems to be the sum of their base value for the skill (the iAVDSkillStart game setting plus any bonuses set by the Actor's [[Race]]) plus the number of skill points they have to distribute multiplied by the fraction of the skill's weight compared to their total skill weights. ''This Skill = This Skill Base + (Total Skill Points * (This Skill Weight / Sum of Skill Weights))'' Any resulting fraction should be rounded to the nearest integer. | **An NPC's skill at a given level seems to be the sum of their base value for the skill (the iAVDSkillStart game setting plus any bonuses set by the Actor's [[Race]]) plus the number of skill points they have to distribute multiplied by the fraction of the skill's weight compared to their total skill weights. ''This Skill = This Skill Base + (Total Skill Points * (This Skill Weight / Sum of Skill Weights))'' Any resulting fraction should be rounded to the nearest integer. | ||
**For | **For example, say a Class defines skill weights of One-handed = 3, Light Armor = 3, Archery = 2, Block = 1. Their sum is 9. An Actor reaching Level 20 would have a total of 152 skill points to distribute (8 skill points gained over each of 19 level-ups). Their One-Handed skill at level 20 would be their base skill plus 152 * 3 / 9; that is, the base plus 51. | ||
[[Category:Character]] | [[Category:Character]] | ||
[[Category:Actor]] | [[Category:Actor]] |