Difference between revisions of "User:DavidJCobb"

Jump to navigation Jump to search
488 bytes added ,  19:58, 9 August 2014
imported>DavidJCobb
(→‎Rotation resources: Added reference links for axis-angle-to-matrix conversion.)
imported>DavidJCobb
(→‎Scratchpad: progress)
Line 2: Line 2:


= Scratchpad =
= Scratchpad =
== Progress made ==
* My code appears to be able to reliably convert Skyrim Euler rotations to rotation matrices and back again.
* Noticeable inaccuracy is introduced when converting to axis-angle.
** Test: Euler (-> Matrix) -> Axis Angle -> Matrix -> Euler
* Conversion to quaternion appears to have the effect of rounding the rotation to the nearest 90* offset, which is disastrously inaccurate.
** Test: Euler (-> Matrix) -> Axis Angle -> Quaternion -> Axis Angle -> Matrix -> Euler


== Rotation resources ==
== Rotation resources ==
Anonymous user

Navigation menu