Difference between revisions of "User:DavidJCobb"
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→Scratchpad: progress
imported>DavidJCobb (→Rotation resources: Added reference links for axis-angle-to-matrix conversion.) |
imported>DavidJCobb (→Scratchpad: progress) |
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= Scratchpad = | = Scratchpad = | ||
== Progress made == | |||
* My code appears to be able to reliably convert Skyrim Euler rotations to rotation matrices and back again. | |||
* Noticeable inaccuracy is introduced when converting to axis-angle. | |||
** Test: Euler (-> Matrix) -> Axis Angle -> Matrix -> Euler | |||
* Conversion to quaternion appears to have the effect of rounding the rotation to the nearest 90* offset, which is disastrously inaccurate. | |||
** Test: Euler (-> Matrix) -> Axis Angle -> Quaternion -> Axis Angle -> Matrix -> Euler | |||
== Rotation resources == | == Rotation resources == |