Difference between revisions of "Creating a Weapon Mount"
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→Known Issues
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imported>Sharlikran |
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== Known Issues == | == Known Issues == | ||
* If a weapon is laying on the ground instead of being mounted on a weapon mount, just leave the room (cell) and come back. | * If a weapon is laying on the ground instead of being mounted on a weapon mount, just leave the room (cell) and come back. | ||
* Once you have synchronized the placement of the Weapon Plaque and the Activator a Player might not be able to retrieve the weapon. | * Once you have synchronized the placement of the Weapon Plaque and the Activator a Player might not be able to retrieve the weapon. Moving the Plaque and the Activator further away from the wall is one way to resolve this. Another alternative is to place the Activator slightly in front of the Weapon Plaque. So if the X cord for the Weapon Plaque is 492.0, then make the X Cord of the Activator +/- 5.0 depending on which way it's facing. This also seems to resolve the issue where once a Player places a Weapon on the Plaque it is located off in mid air quite a ways away from the Weapon Plaque. Doing this will not make the weapon appear to be sitting in mid air in front of the Weapon Plaque. (1) | ||
(1) This does not resolve the same issue using WeaponRackCOALeftPlayerHouse, WeaponRackCOARightPlayerHouse, and WeaponRackCOAMidPlayerHouse and their corresponding triggers. | (1) This does not resolve the same issue using WeaponRackCOALeftPlayerHouse, WeaponRackCOARightPlayerHouse, and WeaponRackCOAMidPlayerHouse and their corresponding triggers. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:Community Tutorials]] | [[Category:Community Tutorials]] |