Difference between revisions of "User:DavidJCobb"

Jump to navigation Jump to search
31 bytes removed ,  19:37, 10 August 2014
m
Axis-angles done!
imported>DavidJCobb
imported>DavidJCobb
m (Axis-angles done!)
Line 11: Line 11:


* My code appears to be able to reliably convert Skyrim Euler rotations to rotation matrices and back again.
* My code appears to be able to reliably convert Skyrim Euler rotations to rotation matrices and back again.
* Noticeable inaccuracy is introduced when converting to axis-angle.
* My code appears to be able to reliably convert rotation matrices to axis-angles and back again.
** Test: Euler (-> Matrix) -> Axis Angle -> Matrix -> Euler
* Conversion to quaternion appears to have the effect of rounding the rotation to the nearest 90* offset, which is disastrously inaccurate.
* Conversion to quaternion appears to have the effect of rounding the rotation to the nearest 90* offset, which is disastrously inaccurate.
** Test: Euler (-> Matrix) -> Axis Angle -> Quaternion -> Axis Angle -> Matrix -> Euler
** Test: Euler (-> Matrix) -> Axis Angle -> Quaternion -> Axis Angle -> Matrix -> Euler
Anonymous user

Navigation menu