Difference between revisions of "User:DavidJCobb"

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* My code appears to be able to reliably convert Skyrim Euler rotations to rotation matrices and back again.
* My code appears to be able to reliably convert Skyrim Euler rotations to rotation matrices and back again.
** We don't handle an edge-case properly when converting back from matrices to Euler angles.
** There are edge-cases that need to be identified and fixed. Currently working on improving debugging...
* My code appears to be able to reliably convert rotation matrices to axis-angles and back again.
* My code appears to be able to reliably convert rotation matrices to axis-angles and back again.
* My code appears to be able to reliably convert axis-angles to quaternions, and to convert quaternions to rotation matrices.
* My code appears to be able to reliably convert axis-angles to quaternions, and to convert quaternions to rotation matrices.
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