Difference between revisions of "User:DavidJCobb"

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364 bytes added ,  01:42, 4 June 2015
→‎Scratchpad: What packages to use to make merchants go to a specific area and sell.
imported>DavidJCobb
m (→‎Scratchpad: CK bugs ugh ugh ugh)
imported>DavidJCobb
(→‎Scratchpad: What packages to use to make merchants go to a specific area and sell.)
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** You generally don't apply a single package to NPC, but rather a list. For example, each meal that the NPC eats would be powered by separate packages.
** You generally don't apply a single package to NPC, but rather a list. For example, each meal that the NPC eats would be powered by separate packages.
** [[User:DavidJCobb/Default AI packages‎|List of default AI packages (WIP)]]
** [[User:DavidJCobb/Default AI packages‎|List of default AI packages (WIP)]]
** Possible ways to make merchants
*** ''SandboxAndKeepEyeOn'' package set to keep the merchant in the cell where they'll sell wares. Set them to keep an eye on the player. Modify their merchant faction data to make them sell in the area.
*** ''SitTarget'' package targeted to a CounterLeanMarker. Modify their merchant faction data to make them sell in the area.
* '''Creation Kit bugs'''
* '''Creation Kit bugs'''
** Embedded render windows (that is, those found inside dialog boxes) will steal focus onmouseover.
** Embedded render windows (that is, those found inside dialog boxes) will steal focus onmouseover.
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