DropObject - ObjectReference: Difference between revisions

m
imported>Fg109
(added note)
imported>Fg109
Line 32: Line 32:
== Notes ==
== Notes ==
* If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item.
* If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item.
* If akForm is equipped, the game will first search for unequipped items in inventory to drop.  Only when there are no more unequipped items will it drop the equipped items.
* If akObject is equipped, the game will first search for unequipped items in inventory to drop.  Only when there are no more unequipped items will it drop the equipped items.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]
Anonymous user