DropObject - ObjectReference: Difference between revisions
→Notes
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imported>AmethystDeceiver (→Notes) |
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* If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item. | * If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item. | ||
* If akObject is equipped, the game will first search for unequipped items in inventory to drop. Only when there are no more unequipped items will it drop the equipped items. | * If akObject is equipped, the game will first search for unequipped items in inventory to drop. Only when there are no more unequipped items will it drop the equipped items. | ||
* if akObject is a permanently-persistent reference, DropObject will not return a FormID value, even though it still drops the object from the inventory. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||