DropObject - ObjectReference: Difference between revisions

imported>Fg109
imported>AmethystDeceiver
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* If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item.
* If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item.
* If akObject is equipped, the game will first search for unequipped items in inventory to drop.  Only when there are no more unequipped items will it drop the equipped items.
* If akObject is equipped, the game will first search for unequipped items in inventory to drop.  Only when there are no more unequipped items will it drop the equipped items.
* if akObject is a permanently-persistent reference, DropObject will not return a FormID value, even though it still drops the object from the inventory.


== See Also ==
== See Also ==
*[[ObjectReference Script]]
*[[ObjectReference Script]]