Difference between revisions of "EquipItem - Actor"
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→Notes: tweak
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imported>SarthesArai m (→Notes: tweak) |
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*When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) items still take effect normally. | *When using EquipItem to equip a custom player-enchanted item to any actor, a bug will prevent the magic effects of that enchantment from taking effect. Normal (non-player-enchanted) items still take effect normally. | ||
*Equipping an enchanted weapon on an actor that is not in a loaded cell will reset the weapon charge to full. | *Equipping an enchanted weapon on an actor that is not in a loaded cell will reset the weapon charge to full. | ||
*If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference]], then equip it as the item might not otherwise register as equipped. | *If the calling actor does not have akItem, they will be given one. It is best, however, to add the item with [[AddItem - ObjectReference|AddItem ()]], then equip it as the item might not otherwise register as equipped. | ||
<source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source> | <source lang="papyrus">FrenchTaunterREF.EquipItem(HolyGrailARMO, True) ; Gives them one unless they've already got one</source> | ||
*In some cases the aforementioned item addition can be utilized to add non-inventory items. The below will add an Alduin NPC form to the player's inventory that, when dropped, will be a full-sized Alduin actor. | *In some cases the aforementioned item addition can be utilized to add non-inventory items. The below will add an Alduin NPC form to the player's inventory that, when dropped, will be a full-sized Alduin actor. |