Difference between revisions of "EquipItem - Actor"

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61 bytes added ,  06:48, 19 September 2015
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*Armor equipped while in [[OpenInventory - Actor|OpenInventory]] or pick-pocketing dialogues will not be visible on the actor until the dialogue is ended. Calling the SKSE function [[QueueNiNodeUpdate - Actor|QueueNiNodeUpdate]] straight after calling EquipItem can force the actor to draw the new equipment immediately.
*Armor equipped while in [[OpenInventory - Actor|OpenInventory]] or pick-pocketing dialogues will not be visible on the actor until the dialogue is ended. Calling the SKSE function [[QueueNiNodeUpdate - Actor|QueueNiNodeUpdate]] straight after calling EquipItem can force the actor to draw the new equipment immediately.
*The abPreventRemoval flag does not prevent removal by the functions UnEquipAll and RemoveAllItems. It does prevent removal when using EquipItem(OtherItem).
*The abPreventRemoval flag does not prevent removal by the functions UnEquipAll and RemoveAllItems. It does prevent removal when using EquipItem(OtherItem).
*EquipItem does not work with [[LeveledItem|leveled items]].


== See Also ==
== See Also ==
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