Difference between revisions of "User:DavidJCobb/Miscellany"
Jump to navigation
Jump to search
→Unsorted facts: Important info for testing mods, and for making clean saves.
imported>DavidJCobb m |
imported>DavidJCobb (→Unsorted facts: Important info for testing mods, and for making clean saves.) |
||
Line 107: | Line 107: | ||
** Do note [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-2#entry145986 the replies], though. | ** Do note [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-2#entry145986 the replies], though. | ||
* [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-3#entry147426 "Scripts that are fragments for packages never go away, and seem to begin executing on a None package with no conditions."] | * [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-3#entry147426 "Scripts that are fragments for packages never go away, and seem to begin executing on a None package with no conditions."] | ||
* [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-3#entry147468 Reportedly,] Skyrim will actually write to your save file when loading it, if it detects that a new mod with script content has been added. | * [http://afkmods.iguanadons.net/index.php?/topic/3676-skyrim-information-baked-into-saves/page-3#entry147468 Reportedly,] Skyrim will actually write to your save file when loading it, if it detects that a new mod with script content has been added. (Those scripts will be baked into the save.) This has significant ramifications for testing out script-based mods (to see if you should keep them), and for making "clean saves." | ||
=== Unsorted edge-cases === | === Unsorted edge-cases === | ||
* Be careful about handling things OnCellAttach and OnCellDetach in Riften. [http://afkmods.iguanadons.net/index.php?/topic/3781-the-critter-thread/page-8#entry150257 The city's walkways have you cross back and forth across a cell boundary.] | * Be careful about handling things OnCellAttach and OnCellDetach in Riften. [http://afkmods.iguanadons.net/index.php?/topic/3781-the-critter-thread/page-8#entry150257 The city's walkways have you cross back and forth across a cell boundary.] | ||
** ''The use case dealt with here involves deleting critters when you leave their containing cells. The scripter's attempted solution was to add a timed delay (using OnUpdateGameTime) to the deletion. Return to the cell before the timer has elapsed, and the critter is reused -- the deletion is canceled.'' | ** ''The use case dealt with here involves deleting critters when you leave their containing cells. The scripter's attempted solution was to add a timed delay (using OnUpdateGameTime) to the deletion. Return to the cell before the timer has elapsed, and the critter is reused -- the deletion is canceled.'' |