Difference between revisions of "User:DavidJCobb/Miscellany"
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→Unsorted facts: Seems like you can't spawn MapMarkers at run-time.
imported>DavidJCobb m (→Unsorted edge-cases: Added edge-case from the CK bug list on the Beth forums.) |
imported>DavidJCobb (→Unsorted facts: Seems like you can't spawn MapMarkers at run-time.) |
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* [http://afkmods.iguanadons.net/index.php?/topic/3694-disabling-persistent-references-a-remarkable-solution/ Apparently, one can disable a persistent reference using a method discussed here.] | * [http://afkmods.iguanadons.net/index.php?/topic/3694-disabling-persistent-references-a-remarkable-solution/ Apparently, one can disable a persistent reference using a method discussed here.] | ||
* [http://forums.bethsoft.com/topic/1513063-tutorial-creating-multithreaded-skyrim-mods/#entry23874487 Given a Script A with an OnInit event that calls functions on Script B, those function calls will be permitted to call other functions on Script A -- an exception to the usual behavior, where an object is locked down until its OnInit has finished.] | * [http://forums.bethsoft.com/topic/1513063-tutorial-creating-multithreaded-skyrim-mods/#entry23874487 Given a Script A with an OnInit event that calls functions on Script B, those function calls will be permitted to call other functions on Script A -- an exception to the usual behavior, where an object is locked down until its OnInit has finished.] | ||
* You cannot use [[PlaceAtMe - ObjectReference|PlaceAtMe]] to spawn a [[Map Marker|MapMarker]]. The call will return None. | |||
=== Unsorted edge-cases === | === Unsorted edge-cases === |