Faction: Difference between revisions

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* '''Track Crime:''' If a faction is flagged to track crime, its members will remember crimes against it. See [[Crime]].
* '''Track Crime:''' If a faction is flagged to track crime, its members will remember crimes against it. See [[Crime]].
===Vendor Tab===
The Vendor Tab for Factions allows you to assign members of the faction to sell from a particular chest. This is how most merchants work ingame.
*'''Start Hour/End Hour:''' These allow you to set what hours of the day the faction members will offer goods.
*'''Location:''' Used to set where the vendor needs to be to sell goods.
:# At Package Location:
:# Linked Reference:
:# Near Editor Location: Merchant will sell if near their editor location.
:# Near Self: Merchant will sell if near themselves (all the time)
:# Near Package Start Location: Merchant will sell if near the start of their package.
:# In Cell: Merchant will sell if inside the cell specified.
:# Near Reference: Merchant will sell if near the assigned reference.
:# Loc Alias:
:# Ref Alias:
:# Interrupt Data:
:# Packdata Target:
*'''Radius:''' How close the merchant needs to be to the set location.
*'''Vendor Buy/Sell List:''' What type of goods the merchant will sell.
*'''Merchant Container:''' Sets what container the merchant will sell goods from.


==See Also==
==See Also==
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