Faction: Difference between revisions
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* '''Track Crime:''' If a faction is flagged to track crime, its members will remember crimes against it. See [[Crime]]. | * '''Track Crime:''' If a faction is flagged to track crime, its members will remember crimes against it. See [[Crime]]. | ||
===Vendor Tab=== | |||
The Vendor Tab for Factions allows you to assign members of the faction to sell from a particular chest. This is how most merchants work ingame. | |||
*'''Start Hour/End Hour:''' These allow you to set what hours of the day the faction members will offer goods. | |||
*'''Location:''' Used to set where the vendor needs to be to sell goods. | |||
:# At Package Location: | |||
:# Linked Reference: | |||
:# Near Editor Location: Merchant will sell if near their editor location. | |||
:# Near Self: Merchant will sell if near themselves (all the time) | |||
:# Near Package Start Location: Merchant will sell if near the start of their package. | |||
:# In Cell: Merchant will sell if inside the cell specified. | |||
:# Near Reference: Merchant will sell if near the assigned reference. | |||
:# Loc Alias: | |||
:# Ref Alias: | |||
:# Interrupt Data: | |||
:# Packdata Target: | |||
*'''Radius:''' How close the merchant needs to be to the set location. | |||
*'''Vendor Buy/Sell List:''' What type of goods the merchant will sell. | |||
*'''Merchant Container:''' Sets what container the merchant will sell goods from. | |||
==See Also== | ==See Also== | ||