Difference between revisions of "Fallout 4 Simple Fetch Quest Tutorial Chapter 8: Quest Setup"
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Fallout 4 Simple Fetch Quest Tutorial Chapter 8: Quest Setup (edit)
Revision as of 13:40, 17 April 2017
, 13:40, 17 April 2017no edit summary
imported>Ravelabenergy |
imported>Ravelabenergy |
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[[Category:New Users]] | [[Category:New Users]] | ||
{{Tutorial Index | {{Tutorial Index | ||
|series= | |series=Fallout 4 Scripting Quest Tutorial | ||
|chapter=8: Quest Setup | |chapter=8: Quest Setup | ||
|Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_7:_Adding_an_Object_to_Fetch | |Prev=Fallout_4_Simple_Fetch_Quest_Tutorial_Chapter_7:_Adding_an_Object_to_Fetch | ||
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Note: This is only if the GECK isn’t running. | Note: This is only if the GECK isn’t running. | ||
[[image:Picture8-1.png]] | |||
=Active that Object Window= | =Active that Object Window= | ||
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Expand Character > Quest in the left index | Expand Character > Quest in the left index | ||
Find your quest (AshSkow) in the right window and double click to open | Find your quest (AshSkow) in the right window and double click to open | ||
[[image:Picture8-2.png]] | |||
=Click on the Quest Data tab= | =Click on the Quest Data tab= | ||
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Previously we set the ID and Quest Name. The ID is used by code while the Quest Name is what shows up in Fallout when the player begins the quest. | Previously we set the ID and Quest Name. The ID is used by code while the Quest Name is what shows up in Fallout when the player begins the quest. | ||
Set the Priority textbox to 60 | Set the Priority textbox to 60 | ||
[[image:Picture8-3.png]] | |||
=Set the Quest Completion XP dropdown to XPRadiant= | =Set the Quest Completion XP dropdown to XPRadiant= | ||
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Important! You must set Quest Completion XP the quest completed message will not display when the player completes the quest in-game. The Quest Completion Xp is how much XP the player gets for completing the Quest. | Important! You must set Quest Completion XP the quest completed message will not display when the player completes the quest in-game. The Quest Completion Xp is how much XP the player gets for completing the Quest. | ||
[[image:Picture8-4.png]] | |||
=Click on the Quest Stages tab= | =Click on the Quest Stages tab= | ||
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For a simple quest you need four stages. | For a simple quest you need four stages. | ||
[[image:Picture8-5.png]] | |||
=Right-Click over the Index window= | =Right-Click over the Index window= | ||
[[image:Picture8-6.png]] | |||
=Click New= | =Click New= | ||
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Index 0 means the quest has not been initiated. | Index 0 means the quest has not been initiated. | ||
When the game starts, you can think of your Quest as being at Index 0 | When the game starts, you can think of your Quest as being at Index 0 | ||
[[image:Picture8-7.png]] | |||
=Type [Enter] to keep Index 0. Use the right-click New procedure to Add four more indices labeled 10, 20, 30, 40.= | =Type [Enter] to keep Index 0. Use the right-click New procedure to Add four more indices labeled 10, 20, 30, 40.= | ||
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30: Completed the NPC’s Quest | 30: Completed the NPC’s Quest | ||
40: End Quest | 40: End Quest | ||
[[image:Picture8-8.png]] | |||
=Click on the Quest Objectives Tab= | =Click on the Quest Objectives Tab= | ||
This is where you set the labels the player sees as he or she progresses through the game | This is where you set the labels the player sees as he or she progresses through the game | ||
[[image:Picture8-9.png]] | |||
=Right-click over the Objective Index= | =Right-click over the Objective Index= | ||
[[image:Picture8-10.png]] | |||
=Select New= | =Select New= | ||
[[image:Picture8-11.png]] | |||
=Enter an Index and a Display Text in the corresponding boxes underneath Quest Objective Data= | =Enter an Index and a Display Text in the corresponding boxes underneath Quest Objective Data= | ||
For example: 10 and Meet Ash Skow | For example: 10 and Meet Ash Skow | ||
[[image:Picture8-12.png]] | |||
=Follow this procedure and add two more objectives for retrieving the object and returning the object to the NPC= | =Follow this procedure and add two more objectives for retrieving the object and returning the object to the NPC= | ||
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But first we need to add Aliases. Aliases create markers on the map that guide the player | But first we need to add Aliases. Aliases create markers on the map that guide the player | ||
[[image:Picture8-13.png]] | |||
=Click the Quest Aliases tab= | =Click the Quest Aliases tab= | ||
[[image:Picture8-14.png]] | |||
=Right-click over the Alias Name column= | =Right-click over the Alias Name column= | ||
[[image:Picture8-15.png]] | |||
=Click New Reference Alias= | =Click New Reference Alias= | ||
[[image:Picture8-16.png]] | |||
=Enter a label for the Target Object into the Alias Name box= | =Enter a label for the Target Object into the Alias Name box= | ||
For Example: TeddyBearAlias | For Example: TeddyBearAlias | ||
[[image:Picture8-17.png]] | |||
=Click on the Radio Button, Specific Reference, then click on the button Select Forced Reference button= | =Click on the Radio Button, Specific Reference, then click on the button Select Forced Reference button= | ||
[[image:Picture8-18.png]] | |||
=Set the Cell dropdown to your test cell. Set the Ref dropdown to your target object= | =Set the Cell dropdown to your test cell. Set the Ref dropdown to your target object= | ||
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TeddyBear was our target object. Iignore the numbers after the label.. | TeddyBear was our target object. Iignore the numbers after the label.. | ||
[[image:Picture8-19.png]] | |||
=Click OK= | =Click OK= | ||
[[image:Picture8-20.png]] | |||
=Click No= | =Click No= | ||
[[image:Picture8-21.png]] | |||
=Click OK= | =Click OK= | ||
That’s it! We’re ready to add code. | That’s it! We’re ready to add code. | ||
[[image:Picture8-22.png]] |