Why aren't my actors entering or exiting an interior cell?
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Actors and NPC's generated in the Creation Kit rely on Navmesh to traverse borders, or to enter and exit different cells. Simply put, we must tell these actors what they can and cannot walk on. If your actor is not completing a certain course of action, it may be because he/she isn't sure how to get there.
In order to create a solid grid for navigation, you must:
- Check that your doors are teleporting correctly, and arrange the yellow teleport marker so that it is inside your cell in front of the door.
- Make sure you are correctly networking the Navmesh triangles together.
- Pull your Navmesh triangles right next to the door that teleports to another cell. Be sure that the triangles are sitting under the yellow door teleport marker.
- Select the Finalize button on the Navmesh toolbar, (indicated by a red check-mark). If everything translated correctly, a green triangle in the Navmesh will appear near the yellow marker mentioned earlier.
- Find the Cover Edges for the current cell, this option can be found in the Navmesh Menu.
- Repeat this process outside your cell, as well as inside.
In short, make sure navmeshes in both cells are finalized and that the doors work as they should.
Need more help? See Navmesh for further information.