Difference between revisions of "GetCombatStyle - ActorBase"
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
CombatStyle Function GetCombatStyle() native | |||
</source> | </source> | ||
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== See Also == | == See Also == | ||
*[[ActorBase Script]] | *[[ActorBase Script]] | ||
*[[Combat Style]] | |||
*[[SetCombatStyle - ActorBase]] | *[[SetCombatStyle - ActorBase]] | ||
*[[HasForm - FormList]] | *[[HasForm - FormList]] | ||
*[[GetAt - FormList]] | *[[GetAt - FormList]] | ||
*[[FormList]] | *[[FormList]] |
Latest revision as of 07:41, 4 June 2012
SKSE Member of: ActorBase Script
Get the combat style of this actor. (This function requires SKSE)
Syntax[edit | edit source]
CombatStyle Function GetCombatStyle() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
Returns the ActorBase's combat style
Notes[edit | edit source]
- SKSE does not provide CombatStyle properties as of yet, you may need to use formlists
Examples[edit | edit source]
FormList Property OneHandList Auto
ActorBase pActorBase = Game.GetPlayer().GetActorBase()
if OneHandList.HasForm(pActorBase.GetCombatStyle())
Debug.MessageBox("Woaw, player, you're really good with one hand")
endif
FormList Property CombatStyleList Auto
Int Property Onehand = 0 Auto
Int Property TwoHands = 1 Auto
; etc
ActorBase pActorBase = Game.GetPlayer().GetActorBase()
if pActorBase.GetCombatStyle() == (CombatStyleList.GetAt(OneHand) as CombatStyle)
; player's combat style is one hand
elseif pActorBase.GetCombatStyle() == (CombatStyleList.GetAt(TwoHands) as CombatStyle)
; etc...