Difference between revisions of "Quest Script"
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== Member Functions == | == Member Functions == | ||
'''Function [[CompleteAllObjectives - Quest|CompleteAllObjectives]]()''' | |||
*Completes all a quests objectives. | |||
'''Function [[CompleteQuest - Quest|CompleteQuest]]()''' | |||
*Flags this quest as completed. | |||
'''Function [[FailAllObjectives - Quest|FailAllObjectives]]()''' | |||
*Flags all quest objects as failed. | |||
'''Alias Function [[GetAlias - Quest|GetAlias]](int aiAliasID)''' | |||
*Obtains the [[Alias Script|Alias]] attached to this quest associated with the specified ID. | |||
'''int Function [[GetCurrentStageID - Quest|GetCurrentStageID]]()''' | |||
*Obtains the highest completed stage on this quest. | |||
'''int Function [[GetCurrentStageID - Quest|GetStage]]()''' | |||
*Alias for GetCurrentStageID(). | |||
'''bool Function [[IsStageDone - Quest|GetStageDone]](int aiStage)''' | |||
*Alias for IsStageDone(). | |||
'''bool Function [[IsActive - Quest|IsActive]]()''' | |||
*Is this quest "active"? (Tracked by the player). | |||
'''bool Function [[IsCompleted - Quest|IsCompleted]]()''' | |||
*Returns whether this quest is completed or not. | |||
'''bool Function [[IsObjectiveCompleted - Quest|IsObjectiveCompleted]](int aiObjective)''' | |||
*Obtains whether the specified objective is completed or not. | |||
'''bool Function [[IsObjectiveDisplayed - Quest|IsObjectiveDisplayed]](int aiObjective)''' | |||
*Obtains whether the specified objective is displayed or not. | |||
'''bool Function [[IsObjectiveFailed - Quest|IsObjectiveFailed]](int aiObjective)''' | |||
*Obtains whether the specified objective is failed or not. | |||
'''bool Function [[IsRunning - Quest|IsRunning]]()''' | |||
*Returns whether this quest is currently running or not. | |||
'''bool Function [[IsStageDone - Quest|IsStageDone]](int aiStage)''' | |||
*Checks to see if the specified stage is done or not. | |||
'''bool Function [[IsStarting - Quest|IsStarting]]()''' | |||
*Returns whether this quest is currently enabled but not running yet. | |||
'''bool Function [[IsStopping- Quest|IsStopping]]()''' | |||
*Returns whether this quest is currently not enabled anymore but still shutting down. | |||
'''bool Function [[IsStopped- Quest|IsStopped]]()''' | |||
*Returns whether this quest is currently fully stopped. | |||
'''bool Function [[ModObjectiveGlobal - Quest|ModObjectiveGlobal]](float afModValue, GlobalVariable aModGlobal, int aiObjectiveID, float afTargetValue, bool abCountingUp, bool abCompleteObjective, bool abRedisplayObjective)''' | |||
*Mods a global variable in a threadsafe way. Optional parameters allow automatic redisplay and completion (or failure) of a quest objective using this global variable. | |||
'''Function [[Reset - Quest|Reset]]()''' | |||
*Resets this quest. | |||
'''Function [[SetActive - Quest|SetActive]](bool abActive)''' | |||
*Sets or clears this quest as "active". (Tracked by the player) | |||
'''bool Function [[SetCurrentStageID - Quest|SetCurrentStageID]](int aiStageID)''' | |||
*Sets the quest to the requested stage, returning true if it succeeded. | |||
'''Function [[SetObjectiveCompleted - Quest|SetObjectiveCompleted]](int aiObjective, bool abCompleted)''' | |||
*Sets whether the specified objective is completed or not. | |||
'''Function [[SetObjectiveDisplayed - Quest|SetObjectiveDisplayed]](int aiObjective, bool abDisplayed)''' | |||
*Sets whether the specified objective is displayed or not. | |||
'''Function [[SetObjectiveFailed - Quest|SetObjectiveFailed]](int aiObjective, bool abFailed)''' | |||
*Sets whether the specified objective is failed or not. | |||
'''bool Function [[SetCurrentStageID - Quest|SetStage]](int aiStage)''' | |||
*Alias of SetCurrentStageID(). | |||
'''bool Function [[Start - Quest|Start]]()''' | |||
*Starts this quest. | |||
'''Function [[Stop - Quest|Stop]]()''' | |||
*Stops the quest. | |||
'''bool Function [[UpdateCurrentInstanceGlobal - Quest|UpdateCurrentInstanceGlobal]](GlobalVariable aUpdateGlobal)''' | |||
*Updates the value for the given global for the quest's current instance. | |||
== Events == | == Events == |
Revision as of 12:58, 20 February 2012
Extends: Form Script
Script for the manipulation of quests.
Definition
ScriptName Quest extends Form
Properties
None
Global Functions
None
Member Functions
Function CompleteAllObjectives()
- Completes all a quests objectives.
Function CompleteQuest()
- Flags this quest as completed.
Function FailAllObjectives()
- Flags all quest objects as failed.
Alias Function GetAlias(int aiAliasID)
- Obtains the Alias attached to this quest associated with the specified ID.
int Function GetCurrentStageID()
- Obtains the highest completed stage on this quest.
int Function GetStage()
- Alias for GetCurrentStageID().
bool Function GetStageDone(int aiStage)
- Alias for IsStageDone().
bool Function IsActive()
- Is this quest "active"? (Tracked by the player).
bool Function IsCompleted()
- Returns whether this quest is completed or not.
bool Function IsObjectiveCompleted(int aiObjective)
- Obtains whether the specified objective is completed or not.
bool Function IsObjectiveDisplayed(int aiObjective)
- Obtains whether the specified objective is displayed or not.
bool Function IsObjectiveFailed(int aiObjective)
- Obtains whether the specified objective is failed or not.
bool Function IsRunning()
- Returns whether this quest is currently running or not.
bool Function IsStageDone(int aiStage)
- Checks to see if the specified stage is done or not.
bool Function IsStarting()
- Returns whether this quest is currently enabled but not running yet.
bool Function IsStopping()
- Returns whether this quest is currently not enabled anymore but still shutting down.
bool Function IsStopped()
- Returns whether this quest is currently fully stopped.
bool Function ModObjectiveGlobal(float afModValue, GlobalVariable aModGlobal, int aiObjectiveID, float afTargetValue, bool abCountingUp, bool abCompleteObjective, bool abRedisplayObjective)
- Mods a global variable in a threadsafe way. Optional parameters allow automatic redisplay and completion (or failure) of a quest objective using this global variable.
Function Reset()
- Resets this quest.
Function SetActive(bool abActive)
- Sets or clears this quest as "active". (Tracked by the player)
bool Function SetCurrentStageID(int aiStageID)
- Sets the quest to the requested stage, returning true if it succeeded.
Function SetObjectiveCompleted(int aiObjective, bool abCompleted)
- Sets whether the specified objective is completed or not.
Function SetObjectiveDisplayed(int aiObjective, bool abDisplayed)
- Sets whether the specified objective is displayed or not.
Function SetObjectiveFailed(int aiObjective, bool abFailed)
- Sets whether the specified objective is failed or not.
bool Function SetStage(int aiStage)
- Alias of SetCurrentStageID().
bool Function Start()
- Starts this quest.
Function Stop()
- Stops the quest.
bool Function UpdateCurrentInstanceGlobal(GlobalVariable aUpdateGlobal)
- Updates the value for the given global for the quest's current instance.
Events
- Event OnReset()
- Event received when this quest is started up (either the first time or subsequent times - this will fire in parallel with your startup stage!).
These events are fired in parallel with the quest's startup stage, and are only fired if this quest is started by a story manager event.
- Event OnStoryActivateActor(Location akLocation, ObjectReference akActor)
- Sent when this quest is started by an activate actor story manager event.
- Event OnStoryAddToPlayer(ObjectReference akOwner, ObjectReference akContainer, Location akLocation, Form akItemBase, int aiAcquireType)
- Sent when this quest is started by an add to player story manager event.
- Event OnStoryArrest(ObjectReference akArrestingGuard, ObjectReference akCriminal, Location akLocation, int aiCrime)
- Sent when this quest is started by an arrest story manager event.
- Event OnStoryAssaultActor(ObjectReference akVictim, ObjectReference akAttacker, Location akLocation, int aiCrime)
- Sent when this quest is started by an assault actor story manager event.
- Event OnStoryBribeNPC(ObjectReference akActor)
- Sent when this quest is started by a bribe NPC story manager event.
- Event OnStoryCastMagic(ObjectReference akCastingActor, ObjectReference akSpellTarget, Location akLocation, Form akSpell)
- Sent when this quest is started by a cast magic story manager event.
- Event OnStoryChangeLocation(ObjectReference akActor, Location akOldLocation, Location akNewLocation)
- Sent when this quest is started by a change location story manager event.
- Event OnStoryCraftItem(ObjectReference akBench, Location akLocation, Form akCreatedItem)
- Sent when this quest is started by a craft item story manager event.
- Event OnStoryCrimeGold(ObjectReference akVictim, ObjectReference akCriminal, Faction akFaction, int aiGoldAmount, int aiCrime)
- Sent when this quest is started by a crime gold story manager event.
- Event OnStoryCure(Form akInfection)
- Sent when this quest is started by a cure story manager event.
- Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
- Sent when this quest is started by a dialogue story manager event.
- Event OnStoryDiscoverDeadBody(ObjectReference akActor, ObjectReference akDeadActor, Location akLocation)
- Sent when this quest is started by a discover dead body story manager event.
- Event OnStoryEscapeJail(Location akLocation, Form akCrimeGroup)
- Sent when this quest is started by an escape jail story manager event.
- Event OnStoryFlatterNPC(ObjectReference akActor)
- Sent when this quest is started by a flatter NPC story manager event.
- Event OnStoryHello(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
- Sent when this quest is started by a hello story manager event.
- Event OnStoryIncreaseLevel(int aiNewLevel)
- Sent when this quest is started by an increase level story manager event.
- Event OnStoryIncreaseSkill(string asSkill)
- Sent when this quest is started by an increase skill story manager event.
- Event OnStoryInfection(ObjectReference akTransmittingActor, Form akInfection)
- Sent when this quest is started by an infection story manager event.
- Event OnStoryIntimidateNPC(ObjectReference akActor)
- Sent when this quest is started by an intimidate NPC story manager event.
- Event OnStoryJail(ObjectReference akGuard, Form akCrimeGroup, Location akLocation, int aiCrimeGold)
- Sent when this quest is started by a jail story manager event.
- Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, int aiRelationshipRank)
- Sent when this quest is started by a kill actor story manager event.
- Event OnStoryNewVoicePower(ObjectReference akActor, Form akVoicePower)
- Sent when this quest is started by a new voice power story manager event.
- Event OnStoryPickLock(ObjectReference akActor, ObjectReference akLock)
- Sent when this quest is started by a pick lock story manager event.
- Event OnStoryPayFine(ObjectReference akCriminal, ObjectReference akGuard, Form akCrimeGroup, int aiCrimeGold)
- Sent when this quest is started by a pay fine story manager event.
- Event OnStoryPlayerGetsFavor(ObjectReference akActor)
- Sent when this quest is started by a player gets favor story manager event.
- Event OnStoryRelationshipChange(ObjectReference akActor1, ObjectReference akActor2, int aiOldRelationship, int aiNewRelationship)
- Sent when this quest is started by a relationship change story manager event.
- Event OnStoryRemoveFromPlayer(ObjectReference akOwner, ObjectReference akItem, Location akLocation, Form akItembase, int aiRemoveType)
- Sent when this quest is started by a remove from player story manager event.
- Event OnStoryScript(Keyword akKeyword, Location akLocation, ObjectReference akRef1, ObjectReference akRef2, int aiValue1, int aiValue2)
- Sent when this quest is started by a script story manager event.
- Event OnStoryServedTime(Location akLocation, Form akCrimeGroup, int aiCrimeGold, int aiDaysJail)
- Sent when this quest is started by a served time story manager event.
- Event OnStoryTrespass(ObjectReference akVictim, ObjectReference akTrespasser, Location akLocation, int aiCrime)
- Sent when this quest is started by a trespass story manager event.