Difference between revisions of "Visual Effect"
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==Effect Art== | ==Effect Art== | ||
Art Object used for the effect. | [[Art Object]] used for the effect. | ||
==Shader== | ==Shader== | ||
A Magic Effect Shader can be applied with this Visual Effect. | A [[EffectShader|Magic Effect Shader]] can be applied with this Visual Effect. | ||
==Rotate To Face Target== | ==Rotate To Face Target== |
Revision as of 06:44, 27 October 2015
Language: | English • русский |
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Visual Effect Object
Visual Effect objects are found in the Object Window under WorldData.
To create a new Visual Effect, right-click in the list of visual effects in the Object Window and select "new" from the popup. To create a new Visual Effect based off an existing one, right-click the Visual Effect you wish to use as a basis and select "duplicate". To delete an existing Visual Effect, right-click that Visual Effect and select delete.
Visual Effect Dialog
ID
The editor ID of the Visual Effect base object.
Effect Art
Art Object used for the effect.
Shader
A Magic Effect Shader can be applied with this Visual Effect.
Rotate To Face Target
This option is used by the scripting system to rotate (or aim) the art object towards another "target" reference (something other than the effect target).
Attach to camera
When this visual effect is applied, the art will be positioned at and move with the camera if this box is checked. This only applies to effect art.
Inherit Rotation
If the Visual Effect is camera attached, this setting controls whither the art rotates with the camera, or stays aligned to the world.