Difference between revisions of "Relationships Tab"

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The [[Actor]] Relationships Tab lets you specify that an Actor has a relationship with another Actor.
[[File:ActorWindowRelationshipsTab.png|300px|thumb|right]]


To create the relationship, rightclick on the list and select New, then enter the following details:
The [[Actor]] Relationships Tab lets you specify that an Actor has a [[Relationship]] with another Actor. Each relationship is its own form, though you can create and edit those forms from here via the context menu.
 
To create a relationship, right-click on the list and select New, and then enter the following details:


* '''ID:''' Every relationship must have an ID. These typically mention both actors in the relationship: for example "ProventusAvenicciAdrianneAvenicci".
* '''ID:''' Every relationship must have an ID. These typically mention both actors in the relationship: for example "ProventusAvenicciAdrianneAvenicci".
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* '''ParentNPC'''  and '''ChildNPC''': One actor should be specified as the Parent NPC, one as the child.  With some relationships - spouses, for example - it does not really matter which actor is which, but it is more important for other relationship types, such as parent-child, or boss-employee.
* '''ParentNPC'''  and '''ChildNPC''': One actor should be specified as the Parent NPC, one as the child.  With some relationships - spouses, for example - it does not really matter which actor is which, but it is more important for other relationship types, such as parent-child, or boss-employee.


* '''Relationship level:''' This sets the degree of affection or dislike between the NPCs, and ranges from Lover to ArchNemesis.
* '''Relationship level:''' This sets the degree of affection or dislike between the NPCs, and ranges from Lover to ArchNemesis. 'Acquaintance' is the emotionally neutral setting.
 
* '''Association type:''' Optional. This sets the kind of relationship it is. Most standard relationships are familial (e.g. siblings, cousins), romantic (courting, spouse), or economic (boss-employee, BusinessPartners); however, you can create custom [[Association_Type|association types]] as well.
 
The '''Secret''' checkbox is not used.
 
See the [[Relationship]] page for more details.


* '''Relationship type:''' This sets the kind of relationship it is. Most relationships are familial (e.g. siblings, cousins), romantic (courting, spouse), or economic (boss-employee, BusinessPartners).
{{Languages}}

Latest revision as of 14:47, 25 July 2024

ActorWindowRelationshipsTab.png

The Actor Relationships Tab lets you specify that an Actor has a Relationship with another Actor. Each relationship is its own form, though you can create and edit those forms from here via the context menu.

To create a relationship, right-click on the list and select New, and then enter the following details:

  • ID: Every relationship must have an ID. These typically mention both actors in the relationship: for example "ProventusAvenicciAdrianneAvenicci".
  • ParentNPC and ChildNPC: One actor should be specified as the Parent NPC, one as the child. With some relationships - spouses, for example - it does not really matter which actor is which, but it is more important for other relationship types, such as parent-child, or boss-employee.
  • Relationship level: This sets the degree of affection or dislike between the NPCs, and ranges from Lover to ArchNemesis. 'Acquaintance' is the emotionally neutral setting.
  • Association type: Optional. This sets the kind of relationship it is. Most standard relationships are familial (e.g. siblings, cousins), romantic (courting, spouse), or economic (boss-employee, BusinessPartners); however, you can create custom association types as well.

The Secret checkbox is not used.

See the Relationship page for more details.


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