Difference between revisions of "Visual Effect"

moved lang bar to bottom as per wiki recommendation; removed information that's just general CK usage info and not specific to the form type
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(moved lang bar to bottom as per wiki recommendation; removed information that's just general CK usage info and not specific to the form type)
 
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{{Languages|Visual Effect}}
'''Visual Effect''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]]. They are similar to [[Art Object]]s, but they can be [[Play - VisualEffect|applied to objects via Papyrus scripts]] instead of only being triggered by hardcoded engine behaviors.
'''Visual Effect''' objects are found in the [[Object Window]] under [[:Category:WorldData|WorldData]].


To create a new Visual Effect, right-click in the list of visual effects in the [[Object Window]] and select "new" from the popup. To create a new Visual Effect based off an existing one, right-click the Visual Effect you wish to use as a basis and select "duplicate".  To delete an existing Visual Effect, right-click that Visual Effect and select delete.
One example of a Visual Effect is the glow of a Draugr's eyes. The glow is turned on and off by the ''DraugrFXScript'' Papyrus script (attached to a [[Magic Effect]]), and the 3D model used for the glow contains special data (see talk page) which tells the game to attach the glow to the Draugr's head specifically.


== Visual Effect ==
== Visual Effect ==
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[[Category:WorldData]]
[[Category:WorldData]]
[[Category:Object Classes]]
[[Category:Object Classes]]
{{Languages|Visual Effect}}
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