Difference between revisions of "Inventory Tab"
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* '''Preview Calculated Result:''' Given a '''Preview Level''', calculates the contents of the Actor's inventory (resolving any leveled items) and shows you the resulting list. | * '''Preview Calculated Result:''' Given a '''Preview Level''', calculates the contents of the Actor's inventory (resolving any leveled items) and shows you the resulting list. | ||
{{Languages | {{Languages}} | ||
[[Category:Actor]] | [[Category:Actor]] |
Latest revision as of 08:16, 7 April 2016
The Actor Inventory Tab lists all of the Items that the actor is carrying or wearing by default.
Note that additional items can be added in a variety of other ways (through Script, Quest Aliases, from the Traits Tab's Death Item, etc.), so this list may not be comprehensive.
Outfits[edit | edit source]
Outfits are predetermined sets of items, such as a full suit of armor. In most cases, Actors will only wear armor that is in their outfit.
- Default Outfit: This is the Actor's 'standard' outfit (clothes for townspeople, armor for guards, etc.).
- Sleep Outfit: Not used.
- Outfit Objects: A list of the items in the Actor's Default Outfit. This list cannot be changed (change the Outfit instead), but is here for reference.
- Geared Up Weapons: Not used.
Inventory[edit | edit source]
- Inventory List: You can add items to the Actor's inventory by dragging them in from the Object Window, or by right-clicking, selecting new, and then choosing the item you want from the Object field.
- For each object in this list, you can set:
- Object: The ID of the object.
- Count: The quantity of the object the Actor has.
- Health%: Not used.
- Owner/Faction: The Actor or Faction who owns the item and will consider it stealing if you take it. If left blank, this Actor owns the item by default.
- Global Variable: Not used.
- Required Rank: Not used.
- Preview Calculated Result: Given a Preview Level, calculates the contents of the Actor's inventory (resolving any leveled items) and shows you the resulting list.
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