Difference between revisions of "Weather"

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===Wind Speed===
===Wind Speed===
How windy it is. Affects cloud and tree movement.
How windy it is. Affects tree and grass movement.


===Trans Delta===
===Trans Delta===

Latest revision as of 23:32, 20 October 2017


Language: English  • русский


Weather Object[edit | edit source]

Weather objects are found in the Object Window under WorldData.

To create a new Weather, right-click in the list of Weathers in the Object Window and select "new" from the popup. To create a new Weather based off an existing one, right-click the Weather you wish to use as a basis and select "duplicate". To delete an existing Weather, right-click that Weather and select delete.

Weather Dialog[edit | edit source]

Jb Weather01a.jpg

ID[edit | edit source]

The editor ID of the Weather Object.

Note: The ID field of the Weather dialog does not save properly. To name your weather, edit the name using the Object window (left-click).

Show Color In Render Window[edit | edit source]

General Tab[edit | edit source]

Type[edit | edit source]

  • Ambient: An underlying color for the scene.
  • Cloud Layer: Color of the cloud texture currently selected in the "Cloud Textures" section.
  • Cloud LOD Ambient:
  • Cloud LOD Diffuse:
  • Effect Lighting: The color used for object reference External Emittance which is determined by the active weather in a Region.
  • Fog Far/Near: Fog color. This also adjusts the color of water reflections.
  • Horizon: The color of the sky at the horizon.
  • Moon Glare:
  • Sky Statics: The color of the static cloud objects that can be placed independently in the render window.
  • Sky-Lower/Upper: The color of the sky at lower and upper levels. (horizon color blends into lower sky color and lower sky blends into upper sky color)
  • Stars: The color of the stars.
  • Sun: The color of the sun disc.
  • Sun Glare:
  • Sunlight: The color of the sunlight. This is the directional light color for the scene.
  • Water Multiplier:

Time[edit | edit source]

  • Day: The color of the specified component during the daytime.
  • Night: The color of the specified component at nighttime.
  • Sunrise: The color of the specified component at sunrise.
  • Sunset: The color of the specified component at sunset. (see Climate pageon how to define these times of day)

Color[edit | edit source]

Enter specific RGB values or press "Select Color" and use the color picker.

ImageSpace[edit | edit source]

Choose an ImageSpace from the drop down list that is used the weather type.

Aurora[edit | edit source]

Fog Distance Day/Night[edit | edit source]

Specify near and far clip planes for fog during different times of day. These also effect how water reflects the fog color.

  • Near/Far:
  • Pow:
  • Max:

Cloud Textures[edit | edit source]

Click "Edit" to choose a cloud texture (.dds) for current layer.

  • Layer:Selects which cloud layer to make changes to.
    • Layer 0: Layer for "upper" cloud textures. Works with "CloudsUpper01_d", "CloudsUpper02_d", "SkyrimCloudsUpper01", and "SkyrimCloudsUpper02".
    • Layer 1: Used for "upper" cloud textures as well. Works with the same textures as Layer 0, but they actual clouds appear in different positions in the sky.
    • Layer 2: Only works with "CloudsLower04_d" and "SkyrimCloudsLower04".
    • Layer 3: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01".
    • Layer 4:
    • Layer 5:
    • Layer 6:
    • Level 7:
    • Level 8: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01".
    • Level 9: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01".
    • Level 10:
    • Level 11:
    • Level 12: Only works with "Clouds_Fill_d" and "SkyrimCloudsFill".
    • Level 13: Only works with "CloudsHorizonLight01_d".
    • Level 14: Only works with "CloudsLowerLight01_d" and "CloudsLowerLightB01_d".
    • Level 15: Only works with "CloudsLowerLight01_d" and "CloudsLowerLightB01_d".
  • Disabled:
  • Cloud Speed: Selects the speed the clouds move on the current layer.
  • Alpha:

Wind Direction[edit | edit source]

Wind Dir Range[edit | edit source]

Wind Speed[edit | edit source]

How windy it is. Affects tree and grass movement.

Trans Delta[edit | edit source]

In game hours, how long it takes to fully transition into this weather type once a transition begins.

Sun Glare[edit | edit source]

How much glare there is around the sun disc.

Sun Damage[edit | edit source]

How much damage the sun does to vampires during daytime hours.

Direction Ambient Tab[edit | edit source]

Choose from Day, Night, Sunrise, and Sunset.

Set From Ambient[edit | edit source]

X+/-[edit | edit source]

Y+/-[edit | edit source]

Z+/-[edit | edit source]

Specular[edit | edit source]

  • Enter specific RGB values or press "Select Color" and use the color picker.
  • Fresnel Power:


Precipitation Tab[edit | edit source]

Precipitation[edit | edit source]

  • Choose a Shader Particle Geometry from the drop down to be used as the precipitation model (.nif).
  • Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
    • Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
  • End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
    • Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.

Thunder/Lightning[edit | edit source]

  • Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
    • Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
  • End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
    • Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
  • Frequency: Slider determines how frequently you will see thunder/lightning.

Weather Classification[edit | edit source]

Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic.

  • Pleasant:
  • Cloudy:
  • Rainy:
  • Snow:
  • None:

Lightning Color[edit | edit source]

Choose a color for lightning flashes. (Enter specific RGB values or press "Select Color" and use the color picker.)

Sound Tab[edit | edit source]

Drag and drop sounds from the Object Window into this list. Double-click a sound to toggle its type.

  • The list box defines every sound associated with this weather type.
  • Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system.
  • To delete a sound, right-click the sound and select delete.

Effects Tab[edit | edit source]

Visual Effect[edit | edit source]

Choose a Visual Effect from the drop down list.

  • Begin Effect:
  • End Effect:

Sky Statics[edit | edit source]