Difference between revisions of "Category:Latent Functions"
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===See also=== | ===See also=== | ||
*[[:Category:Non-delayed Native Function|Non-delayed Native Function]] for native functions that are | *[[:Category:Non-delayed Native Function|Non-delayed Native Function]] for native functions that are neither marked as latent nor synced to the framerate. | ||
[[Category:Papyrus]] | [[Category:Papyrus]] |
Revision as of 09:46, 6 October 2012
This lists latent functions in Papyrus. If you call one of these functions, you unlock your script so that other waiting calls can now execute (and therefore possibly cause your variable values to change). For more information on threading, see Threading Notes (Papyrus).
This list is not exhaustive
If you discover missing functions, please add [[Category:Latent Functions]]
to their pages in order to register them here. Use Debug.StartScriptProfiling if you want to check whether a function is latent or not. However do not trust the psc source files provided by Bethesda however: their methods' flags are not reliable.
See also
- Non-delayed Native Function for native functions that are neither marked as latent nor synced to the framerate.
Pages in category "Latent Functions"
The following 60 pages are in this category, out of 60 total.