Difference between revisions of "Game Script"
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imported>CraftySentinel (Added SKSE Legendary Skill Functions) |
imported>CraftySentinel m (Minor Formatting Change) |
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Revision as of 02:08, 24 October 2013
Source: Creation Kit
Extends: None
Flags: Hidden
Collection of game-specific global functions
Definition
ScriptName Game Hidden
Global Functions
Function | Description |
---|---|
AddAchievement(Int aiAchievementID) | Adds the specified achievement/trophy to the player's gamer profile. |
AddPerkPoints(Int aiPerkPoints) | Adds the given number of perk points to the player. Clamped at 255. |
AdvanceSkill(String asSkillName, Float afMagnitude) | Advance the given skill on the player by the provided amount of skill usage |
Bool AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ) | Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names |
Int CalculateFavorCost(Int aiFavorPrice) | Calculates how many points the player would have to pay for a favor of the specified price. |
ClearPrison() | Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. |
ClearTempEffects() | Clears all temp effects (such as terrain effects) in the game. |
DisablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType) | Disables the specified player controls. |
EnableFastTravel(Bool abEnable) | Enables or disables the player's ability to fast travel. |
EnablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType) | Enables the specified player controls. |
FadeOutGame(Bool abFadingOut, Bool abBlackFade, Float afSecsBeforeFade, Float afFadeDuration) | Fades the game in and out with the specified parameters. |
FastTravel(ObjectReference akDestination) | Fast-travels the player to the specified object's location. |
Actor FindClosestActor(Float afX, Float afY, Float afZ, Float afRadius) | Finds the closest actor within a given radius of a location |
Actor FindClosestActorFromRef(ObjectReference arCenter, Float afRadius) | Finds the closest actor within a given radius of a reference |
ObjectReference FindClosestReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius) | Finds the closest reference of any of the base objects in the list within a given radius of a location |
ObjectReference FindClosestReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius) | Finds the closest reference of any of the base objects in the list within a given radius of a reference |
ObjectReference FindClosestReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius) | Finds the closest reference of a given base object within a given radius of a location |
ObjectReference FindClosestReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius) | Finds the closest reference of a given base object within a given radius of a reference |
Actor FindRandomActor(Float afX, Float afY, Float afZ, Float afRadius) | Finds a random actor within a given radius of a location |
Actor FindRandomActorFromRef(ObjectReference arCenter, Float afRadius) | Finds a random actor within a given radius of a reference |
ObjectReference FindRandomReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius) | Finds a random reference of any of the base objects in the list within a given radius of a location |
ObjectReference FindRandomReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius) | Finds a random reference of any of the base objects in the list within a given radius of a reference |
ObjectReference FindRandomReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius) | Finds a random reference of a given base object within a given radius of a location |
ObjectReference FindRandomReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius) | Finds a random reference of a given base object within a given radius of a reference |
ForceFirstPerson() | Forces the player camera into 1st-person. |
ForceThirdPerson() | Forces the player camera into 3rd-person. |
Form GetForm(Int aiFormID) | Obtains a Form from the game by its form ID number. |
Form GetFormFromFile(Int aiFormID, String asFilename) | Obtains the form specified by its form ID number which originated in the specified file. |
Float GetGameSettingFloat(String asGameSetting) | Obtains the value of a float game setting. |
Float GetGameSettingInt(String asGameSetting) | Obtains the value of an int game setting. |
Float GetGameSettingString(String asGameSetting) | Obtains the value of a string game setting. |
Actor GetPlayer() | Obtains the Actor that represents the player. |
ObjectReference GetPlayerGrabbedRef() | Obtains the ObjectReference the player is currently grabbing. |
Actor GetPlayersLastRiddenHorse() | Gets this actors last ridden horse if it is the player. Returns None if player has not ridden a horse is not the player. |
Float GetRealHoursPassed() | Returns the number of real-life hours that have passed playing the game. |
Float GetSunPositionX() | Gets the X position of the sun. |
Float GetSunPositionY() | Gets the Y position of the sun. |
Float GetSunPositionZ() | Gets the Z position of the sun. |
HideTitleSequenceMenu() | Hides the title sequence menu. |
IncrementSkill(String asSkillName) | Advances the provided Skill by the one point (for the player only). |
IncrementSkillBy(String asSkillName, Int aiCount) | Advances the provided Skill by the given number of points (for the player only). |
IncrementStat(String asStatName, Int aiModAmount) | Modifies the specified MiscStat by the given amount |
Bool IsActivateControlsEnabled() | Are the activation controls enabled? |
Bool IsCamSwitchControlsEnabled() | Are the camera switch controls enabled? |
Bool IsFastTravelEnabled() | Is fast travel enabled? |
Bool IsFastTravelControlsEnabled() | Are fast travel controls enabled? |
Bool IsFightingControlsEnabled() | Are the fighting controls enabled? |
Bool IsJournalControlsEnabled() | Are the journal menu controls enabled? |
Bool IsLookingControlsEnabled() | Are the looking controls enabled? |
Bool IsMenuControlsEnabled() | Are the menu controls enabled? |
Bool IsMovementControlsEnabled() | Are the movement controls enabled? |
Bool IsPlayerSungazing() | Checks to the see if the player is looking directly at the sun. |
Bool IsSneakingControlsEnabled() | Are the sneaking controls enabled? |
Bool IsWordUnlocked(WordOfPower akWord) | Is the word of power unlocked on the player? |
PlayBink(String asFileName, Bool abInterruptible, Bool abMuteAudio, Bool abMuteMusic, Bool abLetterbox) | Plays a bink video |
PrecacheCharGen() | Precaches all the data used by character gen to avoid hitches with file I/O. |
PrecacheCharGenClear() | Clears all the previously cached data used by character gen. |
Int QueryStat(String asStat) | Queries the given stat and returns its value. |
QuitToMainMenu() | Forces the game back to the main menu. |
Bool RemoveHavokConstraints(ObjectReference arFirstRef, String arFirstRefNodeName, ObjectReference arSecondRef, String arSecondRefNodeName) | Removes any constraint between two rigid bodies |
RequestAutoSave() | Requests for an auto-save to be made. |
RequestModel(String asModelName) | Requests the specified model. |
RequestSave() | Requests for a normal save to be made. |
SendWereWolfTransformation() | Finds an actor in high who can detect the player to call werewolf crime on the player |
ServeTime() | Has the player serve their jail time. |
SetAllowFlyingMountLandingRequests(Bool abAllow) | Allow or disallow the player requests to have a flying mount land. |
SetBeastForm(Bool abEntering) | Flags the player as being in/out of "beast form". |
SetCameraTarget(Actor arTarget) | Sets the camera target actor |
SetHudCartMode(Bool abSetCartMode) | Flags the HUD as being in "cart mode" or not. |
SetInChargen(Bool abDisableSaving, Bool abDisableWaiting, Bool abShowControlsDisabledMessage) | Enable/disable various functionality which we want in chargen. |
SetPlayerAIDriven(Bool abAIDriven) | Enables or disables the AI driven flag on the player. |
SetPlayerReportCrime(Bool abReportCrime) | Set the state of the player as an actor who commits crimes |
SetSittingRotation(Float afValue) | Set the player's sitting camera offset rotation. |
SetSunGazeImageSpaceModifier(ImageSpaceModifier apImod) | Will cause the specified ImageSpace Modifier to be triggered when the player begins looking at the sun |
ShakeCamera(ObjectReference akSource, Float afStrength) | Shakes the camera from the specified location with the specified strength. |
ShakeController(Float afLeftStrength, Float afRightStrength, Float afDuration) | Shakes the controller for the specified amount of time. |
ShowFirstPersonGeometry(Bool abShow) | Shows or hides the first-person geometry |
ShowLimitedRaceMenu() | Shows the race/sex change menu, but without the ability to change race or sex. |
ShowRaceMenu() | Shows the race/sex change menu. |
ShowTitleSequenceMenu() | Shows the title sequence menu. |
ShowTrainingMenu(Actor aActor) | Shows the training menu provided by actor parameter. |
StartTitleSequence(String asSequenceName) | Plays the specified sequence in the title menu. |
TeachWord(WordOfPower akWord) | Teaches the specified WordOfPower to the player |
TriggerScreenBlood(Int aiValue) | Trigger on-screen blood splatter. |
UnlockWord(WordOfPower akWord) | Unlocks the specified WordOfPower so the player can use it |
Bool UsingGamepad() | Returns whether the player is using a gamepad or not. |
SKSE Global Functions
Function | Description |
---|---|
AddAchievement(Int aiAchievementID) | Adds the specified achievement/trophy to the player's gamer profile. |
AddPerkPoints(Int aiPerkPoints) | Adds the given number of perk points to the player. Clamped at 255. |
AdvanceSkill(String asSkillName, Float afMagnitude) | Advance the given skill on the player by the provided amount of skill usage |
Bool AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ) | Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names |
Int CalculateFavorCost(Int aiFavorPrice) | Calculates how many points the player would have to pay for a favor of the specified price. |
ClearPrison() | Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. |
ClearTempEffects() | Clears all temp effects (such as terrain effects) in the game. |
DisablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType) | Disables the specified player controls. |
EnableFastTravel(Bool abEnable) | Enables or disables the player's ability to fast travel. |
EnablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType) | Enables the specified player controls. |
FadeOutGame(Bool abFadingOut, Bool abBlackFade, Float afSecsBeforeFade, Float afFadeDuration) | Fades the game in and out with the specified parameters. |
FastTravel(ObjectReference akDestination) | Fast-travels the player to the specified object's location. |
Actor FindClosestActor(Float afX, Float afY, Float afZ, Float afRadius) | Finds the closest actor within a given radius of a location |
Actor FindClosestActorFromRef(ObjectReference arCenter, Float afRadius) | Finds the closest actor within a given radius of a reference |
ObjectReference FindClosestReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius) | Finds the closest reference of any of the base objects in the list within a given radius of a location |
ObjectReference FindClosestReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius) | Finds the closest reference of any of the base objects in the list within a given radius of a reference |
ObjectReference FindClosestReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius) | Finds the closest reference of a given base object within a given radius of a location |
ObjectReference FindClosestReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius) | Finds the closest reference of a given base object within a given radius of a reference |
Actor FindRandomActor(Float afX, Float afY, Float afZ, Float afRadius) | Finds a random actor within a given radius of a location |
Actor FindRandomActorFromRef(ObjectReference arCenter, Float afRadius) | Finds a random actor within a given radius of a reference |
ObjectReference FindRandomReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius) | Finds a random reference of any of the base objects in the list within a given radius of a location |
ObjectReference FindRandomReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius) | Finds a random reference of any of the base objects in the list within a given radius of a reference |
ObjectReference FindRandomReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius) | Finds a random reference of a given base object within a given radius of a location |
ObjectReference FindRandomReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius) | Finds a random reference of a given base object within a given radius of a reference |
ForceFirstPerson() | Forces the player camera into 1st-person. |
ForceThirdPerson() | Forces the player camera into 3rd-person. |
Form GetForm(Int aiFormID) | Obtains a Form from the game by its form ID number. |
Form GetFormFromFile(Int aiFormID, String asFilename) | Obtains the form specified by its form ID number which originated in the specified file. |
Float GetGameSettingFloat(String asGameSetting) | Obtains the value of a float game setting. |
Float GetGameSettingInt(String asGameSetting) | Obtains the value of an int game setting. |
Float GetGameSettingString(String asGameSetting) | Obtains the value of a string game setting. |
Actor GetPlayer() | Obtains the Actor that represents the player. |
ObjectReference GetPlayerGrabbedRef() | Obtains the ObjectReference the player is currently grabbing. |
Actor GetPlayersLastRiddenHorse() | Gets this actors last ridden horse if it is the player. Returns None if player has not ridden a horse is not the player. |
Float GetRealHoursPassed() | Returns the number of real-life hours that have passed playing the game. |
Float GetSunPositionX() | Gets the X position of the sun. |
Float GetSunPositionY() | Gets the Y position of the sun. |
Float GetSunPositionZ() | Gets the Z position of the sun. |
HideTitleSequenceMenu() | Hides the title sequence menu. |
IncrementSkill(String asSkillName) | Advances the provided Skill by the one point (for the player only). |
IncrementSkillBy(String asSkillName, Int aiCount) | Advances the provided Skill by the given number of points (for the player only). |
IncrementStat(String asStatName, Int aiModAmount) | Modifies the specified MiscStat by the given amount |
Bool IsActivateControlsEnabled() | Are the activation controls enabled? |
Bool IsCamSwitchControlsEnabled() | Are the camera switch controls enabled? |
Bool IsFastTravelEnabled() | Is fast travel enabled? |
Bool IsFastTravelControlsEnabled() | Are fast travel controls enabled? |
Bool IsFightingControlsEnabled() | Are the fighting controls enabled? |
Bool IsJournalControlsEnabled() | Are the journal menu controls enabled? |
Bool IsLookingControlsEnabled() | Are the looking controls enabled? |
Bool IsMenuControlsEnabled() | Are the menu controls enabled? |
Bool IsMovementControlsEnabled() | Are the movement controls enabled? |
Bool IsPlayerSungazing() | Checks to the see if the player is looking directly at the sun. |
Bool IsSneakingControlsEnabled() | Are the sneaking controls enabled? |
Bool IsWordUnlocked(WordOfPower akWord) | Is the word of power unlocked on the player? |
PlayBink(String asFileName, Bool abInterruptible, Bool abMuteAudio, Bool abMuteMusic, Bool abLetterbox) | Plays a bink video |
PrecacheCharGen() | Precaches all the data used by character gen to avoid hitches with file I/O. |
PrecacheCharGenClear() | Clears all the previously cached data used by character gen. |
Int QueryStat(String asStat) | Queries the given stat and returns its value. |
QuitToMainMenu() | Forces the game back to the main menu. |
Bool RemoveHavokConstraints(ObjectReference arFirstRef, String arFirstRefNodeName, ObjectReference arSecondRef, String arSecondRefNodeName) | Removes any constraint between two rigid bodies |
RequestAutoSave() | Requests for an auto-save to be made. |
RequestModel(String asModelName) | Requests the specified model. |
RequestSave() | Requests for a normal save to be made. |
SendWereWolfTransformation() | Finds an actor in high who can detect the player to call werewolf crime on the player |
ServeTime() | Has the player serve their jail time. |
SetAllowFlyingMountLandingRequests(Bool abAllow) | Allow or disallow the player requests to have a flying mount land. |
SetBeastForm(Bool abEntering) | Flags the player as being in/out of "beast form". |
SetCameraTarget(Actor arTarget) | Sets the camera target actor |
SetHudCartMode(Bool abSetCartMode) | Flags the HUD as being in "cart mode" or not. |
SetInChargen(Bool abDisableSaving, Bool abDisableWaiting, Bool abShowControlsDisabledMessage) | Enable/disable various functionality which we want in chargen. |
SetPlayerAIDriven(Bool abAIDriven) | Enables or disables the AI driven flag on the player. |
SetPlayerReportCrime(Bool abReportCrime) | Set the state of the player as an actor who commits crimes |
SetSittingRotation(Float afValue) | Set the player's sitting camera offset rotation. |
SetSunGazeImageSpaceModifier(ImageSpaceModifier apImod) | Will cause the specified ImageSpace Modifier to be triggered when the player begins looking at the sun |
ShakeCamera(ObjectReference akSource, Float afStrength) | Shakes the camera from the specified location with the specified strength. |
ShakeController(Float afLeftStrength, Float afRightStrength, Float afDuration) | Shakes the controller for the specified amount of time. |
ShowFirstPersonGeometry(Bool abShow) | Shows or hides the first-person geometry |
ShowLimitedRaceMenu() | Shows the race/sex change menu, but without the ability to change race or sex. |
ShowRaceMenu() | Shows the race/sex change menu. |
ShowTitleSequenceMenu() | Shows the title sequence menu. |
ShowTrainingMenu(Actor aActor) | Shows the training menu provided by actor parameter. |
StartTitleSequence(String asSequenceName) | Plays the specified sequence in the title menu. |
TeachWord(WordOfPower akWord) | Teaches the specified WordOfPower to the player |
TriggerScreenBlood(Int aiValue) | Trigger on-screen blood splatter. |
UnlockWord(WordOfPower akWord) | Unlocks the specified WordOfPower so the player can use it |
Bool UsingGamepad() | Returns whether the player is using a gamepad or not. |
Int GetPerkPoints() | Returns the number of perk points available to the player. |
SetPerkPoints(Int perkPoints) | Sets the number of perk points available to the player. |
ModPerkPoints(Int perkPoints) | Changes the number of perk points available to the player by the specified amount. |
SetGameSettingBool(String setting, Bool value) | Changes the value of boolean Game Settings. |
SetGameSettingInt(String setting, Int value) | Changes the value of integer Game Settings. |
SetGameSettingFloat(String setting, Float value) | Changes the value of float Game Settings. |
SetGameSettingString(String setting, String value) | Changes the value of string Game Settings. |
Int GetModCount() | Returns the number of mods currently active. |
String GetModName(Int modIndex) | Returns the mods name at the specified index. |
String GetModAuthor(Int modIndex) | Returns the specified mod's author. |
String GetModDescription(Int modIndex) | Returns the specified mod's description. |
Int GetModDependencyCount(Int modIndex) | Returns the dependency count of the specified mod. |
Int GetNthModDependency(Int modIndex, Int n) | Returns the mod index of the specified Dependency. |
Int GetCameraState() | Returns the character's current camera state.(0 - first person;1 - auto vanity;2 - VATS;3 - free;4 - iron sights;5 - furniture;6 - transition;7 - tweenmenu;8 - third person 1;9 - third person 2;10 - horse;11 - bleedout;12 - dragon) |
SaveGame(String name) | Saves the game with the specified name. |
LoadGame(String name) | Loads the save with the specified name. |
Int GetNumTintMasks() | Returns the total number of tints for the player. |
Int GetNthTintMaskColor(Int n) | Returns the color of the Nth tint mask. |
Int GetNthTintMaskType(Int n) | Returns the type of the Nth tint mask. |
Int SetNthTintMaskColor(Int n, Int color) | Sets the color of the Nth tint mask. |
String GetNthTintMaskTexturePath(Int n) | Returns the texture path of the Nth tint mask. |
SetNthTintMaskTexturePath(Int n) | Sets the texturepath of the Nth tint mask. |
Int GetNumTintsByType(Int type) | Returns how many indexes there are for this type. |
Int GetTintMaskColor(Int type, Int index) | Returns the color for the particular tintMask type and index. |
SetTintMaskColor(Int color, Int type, Int index) | Sets the tintMask color for the particular type and index |
UpdateHairColor() | Instantly updates the player's hair color. |
Int GetSkillLegendaryLevel(String actorValue) | Returns the legendary level for the skill |
SetSkillLegendaryLevel(String actorValue, Int level) | Sets the legendary level for the skill. |