Inventory Tab

The Actor Inventory Tab lists all of the Items that the actor is carrying or wearing by default.

Note that additional items can be added in a variety of other ways (through Script, Quest Aliases, from the Traits Tab's Death Item, etc.), so this list may not be comprehensive.

OutfitsEdit

Outfits are predetermined sets of items, such as a full suit of armor. In most cases, Actors will only wear armor that is in their outfit.

  • Default Outfit: This is the Actor's 'standard' outfit (clothes for townspeople, armor for guards, etc.).
  • Sleep Outfit: Not used.
  • Outfit Objects: A list of the items in the Actor's Default Outfit. This list cannot be changed (change the Outfit instead), but is here for reference.
  • Geared Up Weapons: Not used.

InventoryEdit

  • Inventory List: You can add items to the Actor's inventory by dragging them in from the Object Window, or by right-clicking, selecting new, and then choosing the item you want from the Object field.
  • For each object in this list, you can set:
    • Object: The ID of the object.
    • Count: The quantity of the object the Actor has.
    • Health%: Not used.
    • Owner/Faction: The Actor or Faction who owns the item and will consider it stealing if you take it. If left blank, this Actor owns the item by default.
    • Global Variable: Not used.
    • Required Rank: Not used.
  • Preview Calculated Result: Given a Preview Level, calculates the contents of the Actor's inventory (resolving any leveled items) and shows you the resulting list.


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