Difference between revisions of "User talk:Lisselli"

22 bytes added ,  15:16, 6 November 2016
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imported>Lisselli
imported>Lisselli
Line 40: Line 40:
debug.notification("CurrentPlayerLevel: " +CurrentPlayerLevel)
debug.notification("CurrentPlayerLevel: " +CurrentPlayerLevel)
; Lock this level so its not updated, UNLESS the player levels up and becomes higher than this value.
; Lock this level so its not updated, UNLESS the player levels up and becomes higher than this value.
else
elseif bLockLevel == false
CurrentPlayerLevel = PlayerRef.GetLevel()
CurrentPlayerLevel = PlayerRef.GetLevel()
bLockLevel = true
bLockLevel = true
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