Form Script
Revision as of 01:47, 30 April 2015 by imported>Arocide (→SKSE Member Functions: Should now contain all SKSE functions upto 1.7.2 (Also fixed some syntax errors))
Native base script for every form in the game.
Definition[edit | edit source]
ScriptName Form
Properties[edit | edit source]
None
Global Functions[edit | edit source]
None
Member Functions[edit | edit source]
- Int GetFormID()
- Returns this form's form ID.
- Int GetGoldValue()
- Returns this form's value in gold.
- Bool HasKeyword(Keyword akKeyword)
- Returns if this form has the specified Keyword attached.
- Bool PlayerKnows()
- Is the "Known" flag set on the form?
- RegisterForAnimationEvent(ObjectReference akSender, String asEventName)
- Registers this form to receive the specified animation event from the specified object.
- RegisterForLOS(Actor akViewer, ObjectReference akTarget)
- Registers this form to receive gain and lost LOS events between the viewer and the target.
- RegisterForSingleLOSGain(Actor akViewer, ObjectReference akTarget)
- Registers this form to receive a single LOS gain event when the viewer sees the target.
- RegisterForSingleLOSLost(Actor akViewer, ObjectReference akTarget)
- Registers this form to receive a single LOS lost event when the viewer loses sight of the target.
- RegisterForSingleUpdate(Float afInterval)
- Registers this form to receive a single update event in the specified time.
- RegisterForSingleUpdateGameTime(Float afInterval)
- Registers this form to receive a single update event in the specified number of game hours.
- RegisterForSleep()
- Registers this form to receive sleep events for when the player goes to sleep or wakes up.
- RegisterForTrackedStatsEvent()
- Registers this form to receive tracked stats events for when tracked stats are updated.
- RegisterForUpdate(Float afInterval)
- Registers this form to receive update events with the specified interval, or changes the update interval.
- RegisterForUpdateGameTime(Float afInterval)
- Registers this form to receive update events with the specified interval in game time hours, or changes the update interval.
- StartObjectProfiling()
- Starts profiling all scripts attached to this form.
- StopObjectProfiling()
- Stops profiling all scripts attached to this form.
- UnregisterForAnimationEvent(ObjectReference akSender, String asEventName)
- Unregisters this from from receiving the specified animation event from the specified object.
- UnregisterForLOS(Actor akViewer, ObjectReference akTarget)
- Unregisters this form from any LOS events between the viewer and target.
- UnregisterForSleep()
- Unregisters this form from sleep events.
- UnregisterForTrackedStatsEvent()
- Unregisters this form from tracked stats events.
- UnregisterForUpdate()
- Unregisters this form from update events.
- UnregisterForUpdateGameTime()
- Unregisters this form from game time update events.
SKSE Member Functions[edit | edit source]
- Int GetType()
- Returns this form's form typecode.
- String GetName()
- Returns this form's full name.
- SetName(String name)
- Sets this form's full name.
- Float GetWeight()
- Returns this form's weight.
- SetWeight(Float weight)
- Sets this form's weight.
- SetGoldValue(Int value)
- Sets this form's base gold value.
- Int GetNumKeywords()
- Returns the number of keywords on this form.
- Keyword GetNthKeyword(Int index)
- Returns the keyword specified by index on this form.
- Bool HasKeywordString(String s)
- Returns whether this form has a keyword with the specified string.
- SetPlayerKnows(Bool knows)
- Sets whether the player know this form. Should only be used For Magic Effects, Words of Power and Enchantments.
- Bool IsPlayable()
- Returns if the form is marked playable or not. Only works on forms that have that flag, such as Armors.
- Bool HasWorldModel()
- Returns whether this form has a world model or not.
- String GetWorldModelPath()
- Gets this form's world model.
- SetWorldModelPath(String path)
- Sets this form's world model.
- Int GetWorldModelNumTextureSets()
- Returns the number of texture sets the world model has.
- TextureSet GetWorldModelNthTextureSet(Int n)
- Returns the Nth texture set of the forms world model.
- SetWorldModelNthTextureSet(TextureSet nSet, Int n)
- Sets the Nth texture set of the forms world model to the specified TextureSet.
- RegisterForKey(Int keyCode)
- Registers the given DXScanCode for OnKeyDown and OnKeyUp events.
- UnregisterForKey(Int keyCode)
- Unregisters the given DXScanCode for OnKeyDown and OnKeyUp events.
- UnregisterForAllKeys()
- Unregisters all registered DXScanCodes.
- RegisterForControl(String control)
- Registers the given control for OnControlDown and OnControlUp events.
- UnregisterForControl(String control)
- Unregisters the given control for OnControlDown and OnControlUp events.
- UnregisterForAllControls()
- Unregisters all registered controls.
- RegisterForMenu(String menuName)
- Registers for OnMenuOpen and OnMenuClose events for the given menu.
- UnregisterForMenu(String menuName)
- Unregisters for OnMenuOpen and OnMenuClose events for the given menu.
- UnregisterForAllMenus()
- Unregisters all registered menus.
- RegisterForModEvent(String eventName, String callbackName)
- Registers a custom event callback for given event name.
- SendModEvent(String eventName, String strArg, Float numArg)
- Sends a custom event with given generic parameters.
- UnregisterForModEvent(String eventName)
- Unregisters a custom event callback for given event name.
- UnregisterForAllModEvents()
- Unregisters all registered custom events.
- Form TempClone()
- Returns a temporary clone of this form
- RegisterForCameraState()
- Registers for OnPlayerCameraState events.
- UnregisterForCameraState()
- Unregisters for OnPlayerCameraState events.
- RegisterForCrosshairRef()
- Registers for OnCrosshairRefChange events.
- UnregisterForCrosshairRef()
- Unregisters for OnCrosshairRefChange events.
- RegisterForActorAction(Int actionType)
- Registers for OnActorAction events.
- UnregisterForActorAction(Int actionType)
- Unregisters for OnActorAction events.
- RegisterForNiNodeUpdate()
- Registers the script for when a QueueNiNodeUpdate is called
- UnregisterForNiNodeUpdate()
- Unregisters the script for when a QueueNiNodeUpdate is called
Events[edit | edit source]
- OnAnimationEvent(ObjectReference akSource, String asEventName)
- Received when one of animation events we are listening for is recieved.
- OnAnimationEventUnregistered(ObjectReference akSource, String asEventName)
- Received when one of the animation events we are listening for has been automatically unregistered by the game due to the target animation graph unloading.
- OnGainLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from not seeing the target to seeing the target - if this form is registered.
- OnLostLOS(Actor akViewer, ObjectReference akTarget)
- Received when the viewer goes from seeing the target to not seeing the target - if this form is registered.
- OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime)
- Received when the player goes to sleep.
- OnSleepStop(Bool abInterrupted)
- Received when the player wakes up or is interrupted in sleep.
- OnTrackedStatsEvent(String asStat, Int aiStatValue)
- Received when tracked stats are updated.
- OnUpdate()
- Received at periodic intervals, if the form is registered.
- OnUpdateGameTime()
- Received at periodic intervals of game time, if the form is registered.
SKSE Events[edit | edit source]
- OnKeyDown(Int keyCode)
- Received when key(s) registered via RegisterForKey are pressed.
- OnKeyUp(Int keyCode, Float holdTime)
- Received when key(s) registered via RegisterForKey are released.
- OnControlDown(String control)
- Received when control(s) registered via RegisterForControl are pressed.
- OnControlUp(String control, Float holdTime)
- Received when control(s) registered via RegisterForControl are released.
- OnMenuOpen(String menuName)
- Received when menu(s) registered via RegisterForMenu are opened.
- OnMenuClose(String menuName)
- Received when menu(s) registered via RegisterForMenu are closed.
- OnPlayerCameraState(Int oldState, Int newState)
- Received when (player camera state changes?) when registered via RegisterForCameraState
- OnCrosshairRefChange(ObjectReference ref)
- Received when player crosshair changes when registered via RegisterForCrosshairRef (Note: ref is none for no target)(Note:Crosshair uses activate pick)
- OnActorAction(Int actionType, Actor akActor, Form source, Int slot)
- Received when the Actor performs an action that is registered via RegisterForActorAction
- OnNiNodeUpdate(ObjectReference akActor)
- Received when a NINodeUpdate is performed. To recieve this the form must have been registered via RegisterForNiNodeUpdate