Weather
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Weather Object[edit | edit source]
Weather objects are found in the Object Window under WorldData.
To create a new Weather, right-click in the list of Weathers in the Object Window and select "new" from the popup. To create a new Weather based off an existing one, right-click the Weather you wish to use as a basis and select "duplicate". To delete an existing Weather, right-click that Weather and select delete.
Weather Dialog[edit | edit source]
ID[edit | edit source]
The editor ID of the Weather Object.
Note: The ID field of the Weather dialog does not save properly. To name your weather, edit the name using the Object window (left-click).
Show Color In Render Window[edit | edit source]
General Tab[edit | edit source]
Type[edit | edit source]
- Ambient: An underlying color for the scene.
- Cloud Layer: Color of the cloud texture currently selected in the "Cloud Textures" section.
- Cloud LOD Ambient:
- Cloud LOD Diffuse:
- Effect Lighting: The color used for object reference External Emittance which is determined by the active weather in a Region.
- Fog Far/Near: Fog color. This also adjusts the color of water reflections.
- Horizon: The color of the sky at the horizon.
- Moon Glare:
- Sky Statics: The color of the static cloud objects that can be placed independently in the render window.
- Sky-Lower/Upper: The color of the sky at lower and upper levels. (horizon color blends into lower sky color and lower sky blends into upper sky color)
- Stars: The color of the stars.
- Sun: The color of the sun disc.
- Sun Glare:
- Sunlight: The color of the sunlight. This is the directional light color for the scene.
- Water Multiplier:
Time[edit | edit source]
- Day: The color of the specified component during the daytime.
- Night: The color of the specified component at nighttime.
- Sunrise: The color of the specified component at sunrise.
- Sunset: The color of the specified component at sunset. (see Climate pageon how to define these times of day)
Color[edit | edit source]
Enter specific RGB values or press "Select Color" and use the color picker.
ImageSpace[edit | edit source]
Choose an ImageSpace from the drop down list that is used the weather type.
Aurora[edit | edit source]
Fog Distance Day/Night[edit | edit source]
Specify near and far clip planes for fog during different times of day. These also effect how water reflects the fog color.
- Near/Far:
- Pow:
- Max:
Cloud Textures[edit | edit source]
Click "Edit" to choose a cloud texture (.dds) for current layer.
- Layer:Selects which cloud layer to make changes to.
- Layer 0: Layer for "upper" cloud textures. Works with "CloudsUpper01_d", "CloudsUpper02_d", "SkyrimCloudsUpper01", and "SkyrimCloudsUpper02".
- Layer 1: Used for "upper" cloud textures as well. Works with the same textures as Layer 0, but they actual clouds appear in different positions in the sky.
- Layer 2: Only works with "CloudsLower04_d" and "SkyrimCloudsLower04".
- Layer 3: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01".
- Layer 4:
- Layer 5:
- Layer 6:
- Level 7:
- Level 8: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01".
- Level 9: Only works with "CloudsHorizon01_d" and "SkyrimCloudsHorizon01".
- Level 10:
- Level 11:
- Level 12: Only works with "Clouds_Fill_d" and "SkyrimCloudsFill".
- Level 13: Only works with "CloudsHorizonLight01_d".
- Level 14: Only works with "CloudsLowerLight01_d" and "CloudsLowerLightB01_d".
- Level 15: Only works with "CloudsLowerLight01_d" and "CloudsLowerLightB01_d".
- Disabled:
- Cloud Speed: Selects the speed the clouds move on the current layer.
- Alpha:
Wind Direction[edit | edit source]
Wind Dir Range[edit | edit source]
Wind Speed[edit | edit source]
How windy it is. Affects tree and grass movement.
Trans Delta[edit | edit source]
In game hours, how long it takes to fully transition into this weather type once a transition begins.
Sun Glare[edit | edit source]
How much glare there is around the sun disc.
Sun Damage[edit | edit source]
How much damage the sun does to vampires during daytime hours.
Direction Ambient Tab[edit | edit source]
Choose from Day, Night, Sunrise, and Sunset.
Set From Ambient[edit | edit source]
X+/-[edit | edit source]
Y+/-[edit | edit source]
Z+/-[edit | edit source]
Specular[edit | edit source]
- Enter specific RGB values or press "Select Color" and use the color picker.
- Fresnel Power:
Precipitation Tab[edit | edit source]
Precipitation[edit | edit source]
- Choose a Shader Particle Geometry from the drop down to be used as the precipitation model (.nif).
- Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
- Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
- End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
- Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
Thunder/Lightning[edit | edit source]
- Begin Fade In: Slider specifies the point in time along a transition into this weather type when particles will begin to enter the scene.
- Example: A value of 0.8 means that you will begin seeing precipitation particles after this weather is 80% transitioned in.
- End Fade Out: Slider specifies the point in time along a transition out of this weather type when particles will no longer appear in the scene.
- Example: A value of 0.2 means that you will no longer see precipitation once a transition out of this weather type into another one is 20% complete.
- Frequency: Slider determines how frequently you will see thunder/lightning.
Weather Classification[edit | edit source]
Choose the appropriate classification for this weather type. This will affect things such as water surfaces, NPC dialogue, and other game logic.
- Pleasant:
- Cloudy:
- Rainy:
- Snow:
- None:
Lightning Color[edit | edit source]
Choose a color for lightning flashes. (Enter specific RGB values or press "Select Color" and use the color picker.)
Sound Tab[edit | edit source]
Drag and drop sounds from the Object Window into this list. Double-click a sound to toggle its type.
- The list box defines every sound associated with this weather type.
- Wind and precipitation sounds play as looping sounds while thunder sounds will play as a one-time sound when a lightning strike is initiated by the system.
- To delete a sound, right-click the sound and select delete.
Effects Tab[edit | edit source]
Visual Effect[edit | edit source]
Choose a Visual Effect from the drop down list.
- Begin Effect:
- End Effect: