Difference between revisions of "Bethesda Tutorial Encounters"

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You may not always want characters to stay in one spot, however.  NPC movement through space creates a sense of life and adds variety to how the encounter can initiate.  The [[Default Master Package]] makes this simple to do with simple "ping-pong" patrols, which direct AI to move between two or more points.  Let's do that now.
You may not always want characters to stay in one spot, however.  NPC movement through space creates a sense of life and adds variety to how the encounter can initiate.  The [[Default Master Package]] makes this simple to do with simple "ping-pong" patrols, which direct AI to move between two or more points.  Let's do that now.


# Turn your attention to room with the round grating.
# Turn your attention to the room with the round grating.
# Place a '''LvlWarlockFrost''' Actor somewhere in the room.
# Place a '''LvlWarlockFrost''' Actor somewhere in the room.
# Also place a '''patrolIdleMarker''' (Under ''Miscellaneous > IdleMarker'' in the [[Object Window]])
# Also place a '''patrolIdleMarker''' (Under ''Miscellaneous > IdleMarker'' in the [[Object Window]])
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