Difference between revisions of "Bethesda Tutorial Encounters"
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→"Ping-Pong" Patrols
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You may not always want characters to stay in one spot, however. NPC movement through space creates a sense of life and adds variety to how the encounter can initiate. The [[Default Master Package]] makes this simple to do with simple "ping-pong" patrols, which direct AI to move between two or more points. Let's do that now. | You may not always want characters to stay in one spot, however. NPC movement through space creates a sense of life and adds variety to how the encounter can initiate. The [[Default Master Package]] makes this simple to do with simple "ping-pong" patrols, which direct AI to move between two or more points. Let's do that now. | ||
# Turn your attention to room with the round grating. | # Turn your attention to the room with the round grating. | ||
# Place a '''LvlWarlockFrost''' Actor somewhere in the room. | # Place a '''LvlWarlockFrost''' Actor somewhere in the room. | ||
# Also place a '''patrolIdleMarker''' (Under ''Miscellaneous > IdleMarker'' in the [[Object Window]]) | # Also place a '''patrolIdleMarker''' (Under ''Miscellaneous > IdleMarker'' in the [[Object Window]]) |