Difference between revisions of "Bethesda Tutorial Encounters"
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→Looping Patrols
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# Ctrl+D again for a total of three markers in this chamber. | # Ctrl+D again for a total of three markers in this chamber. | ||
# Link the Necromancer and these points, just as before. | # Link the Necromancer and these points, just as before. | ||
# | # Link the final patrolIdleMarker in the chain to the first. This is "closing the loop". | ||
# Just for fun: link the Skeleton to the Necromancer; it will try to follow behind. | # Just for fun: link the Skeleton to the Necromancer; it will try to follow behind. | ||
# Your final | # Your final arrangement will resemble ''Fig 5.10''. Note the green lines forming a complete loop. | ||
Try running this in-game. Observe the difference: instead of re-tracing steps, the Necromancer should continue in a loop, with the skeleton staying a small distance behind. | Try running this in-game. Observe the difference: instead of re-tracing steps, the Necromancer should continue in a loop, with the skeleton staying a small distance behind. |