Difference between revisions of "Category:Latent Functions"

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This lists latent functions in Papyrus. If you call one of these functions, you unlock your script so that other waiting calls can now execute (and therefore possibly cause your variable values to change). For more information on threading, see [[Threading Notes (Papyrus)]].
This lists latent functions in Papyrus. If you call one of these functions, you unlock your script so that other waiting calls can now execute (and therefore possibly cause your variable values to change). For more information on threading, see [[Threading Notes (Papyrus)]].


===This list is not exhaustive===
If you discover missing functions, please add <code><nowiki>[[Category:Latent Functions]]</nowiki></code> to their pages in order to register them here. Use [[StartScriptProfiling - Debug|Debug.StartScriptProfiling]] if you want to check whether a function is latent or not. However do not trust the psc source files provided by Bethesda however: their methods' flags are not reliable.
===See also===
*[[:Category:Non-delayed Native Function|Non-delayed Native Function]] for native functions that are neither marked as latent nor synced to the framerate.
[[Category:Papyrus]]
[[Category:Papyrus]]

Revision as of 11:48, 8 October 2012

This lists latent functions in Papyrus. If you call one of these functions, you unlock your script so that other waiting calls can now execute (and therefore possibly cause your variable values to change). For more information on threading, see Threading Notes (Papyrus).

Pages in category "Latent Functions"

The following 58 pages are in this category, out of 58 total.