Quest Script

Revision as of 14:29, 25 October 2011 by imported>Jlundin (→‎Member Functions)
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Extends: Form Script

Script for the manipulation of quests.

Definition

ScriptName Quest extends Form

Properties

None

Global Functions

None

Member Functions

  • Function CompleteAllObjectives()
    • Completes all a quests objectives.
  • Function CompleteQuest()
    • Flags this quest as completed.
  • Function FailAllObjectives()
    • Flags all quest objects as failed.
  • Alias Function GetAlias(int aiAliasID)
    • Obtains the Alias attached to this quest associated with the specified ID.
  • int Function GetCurrentStageID()
    • Obtains the highest completed stage on this quest.
  • int Function GetStage()
    • Alias for GetCurrentStageID().
  • bool Function GetStageDone(int aiStage)
    • Alias for IsStageDone().
  • bool Function IsActive()
    • Is this quest "active"? (Tracked by the player).
  • bool Function IsCompleted()
    • Returns whether this quest is completed or not.
  • bool Function IsObjectiveCompleted(int aiObjective)
    • Obtains whether the specified objective is completed or not.
  • bool Function IsObjectiveDisplayed(int aiObjective)
    • Obtains whether the specified objective is displayed or not.
  • bool Function IsObjectiveFailed(int aiObjective)
    • Obtains whether the specified objective is failed or not.
  • bool Function IsRunning()
    • Returns whether this quest is currently running or not.
  • bool Function IsStageDone(int aiStage)
    • Checks to see if the specified stage is done or not.
  • bool Function IsStarting()
    • Returns whether this quest is currently enabled but not running yet.
  • bool Function IsStopping()
    • Returns whether this quest is currently not enabled anymore but still shutting down.
  • bool Function IsStopped()
    • Returns whether this quest is currently fully stopped.
  • bool Function ModObjectiveGlobal(float afModValue, GlobalVariable aModGlobal, int aiObjectiveID, float afTargetValue, bool abCountingUp, bool abCompleteObjective, bool abRedisplayObjective)
    • Mods a global variable in a threadsafe way. Optional parameters allow automatic redisplay and completion (or failure) of a quest objective using this global variable.
  • Function Reset()
    • Resets this quest.
  • Function SetActive(bool abActive)
    • Sets or clears this quest as "active". (Tracked by the player)
  • bool Function SetCurrentStageID(int aiStageID)
    • Sets the quest to the requested stage, returning true if it succeeded.
  • Function SetObjectiveCompleted(int aiObjective, bool abCompleted)
    • Sets whether the specified objective is completed or not.
  • Function SetObjectiveDisplayed(int aiObjective, bool abDisplayed)
    • Sets whether the specified objective is displayed or not.
  • Function SetObjectiveFailed(int aiObjective, bool abFailed)
    • Sets whether the specified objective is failed or not.
  • bool Function SetStage(int aiStage)
    • Alias of SetCurrentStageID().
  • bool Function Start()
    • Starts this quest.
  • Function Stop()
    • Stops the quest.
  • bool Function UpdateCurrentInstanceGlobal(GlobalVariable aUpdateGlobal)
    • Updates the value for the given global for the quest's current instance.

Events

  • Event OnReset()
    • Event received when this quest is started up (either the first time or subsequent times - this will fire in parallel with your startup stage!).

These events are fired in parallel with the quest's startup stage, and are only fired if this quest is started by a story manager event.

  • Event OnStoryActivateActor(Location akLocation, ObjectReference akActor)
    • Sent when this quest is started by an activate actor story manager event.
  • Event OnStoryAddToPlayer(ObjectReference akOwner, ObjectReference akContainer, Location akLocation, Form akItemBase, int aiAcquireType)
    • Sent when this quest is started by an add to player story manager event.
  • Event OnStoryArrest(ObjectReference akArrestingGuard, ObjectReference akCriminal, Location akLocation, int aiCrime)
    • Sent when this quest is started by an arrest story manager event.
  • Event OnStoryAssaultActor(ObjectReference akVictim, ObjectReference akAttacker, Location akLocation, int aiCrime)
    • Sent when this quest is started by an assault actor story manager event.
  • Event OnStoryBribeNPC(ObjectReference akActor)
    • Sent when this quest is started by a bribe NPC story manager event.
  • Event OnStoryCastMagic(ObjectReference akCastingActor, ObjectReference akSpellTarget, Location akLocation, Form akSpell)
    • Sent when this quest is started by a cast magic story manager event.
  • Event OnStoryChangeLocation(ObjectReference akActor, Location akOldLocation, Location akNewLocation)
    • Sent when this quest is started by a change location story manager event.
  • Event OnStoryCraftItem(ObjectReference akBench, Location akLocation, Form akCreatedItem)
    • Sent when this quest is started by a craft item story manager event.
  • Event OnStoryCrimeGold(ObjectReference akVictim, ObjectReference akCriminal, Faction akFaction, int aiGoldAmount, int aiCrime)
    • Sent when this quest is started by a crime gold story manager event.
  • Event OnStoryCure(Form akInfection)
    • Sent when this quest is started by a cure story manager event.
  • Event OnStoryDialogue(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
    • Sent when this quest is started by a dialogue story manager event.
  • Event OnStoryDiscoverDeadBody(ObjectReference akActor, ObjectReference akDeadActor, Location akLocation)
    • Sent when this quest is started by a discover dead body story manager event.
  • Event OnStoryEscapeJail(Location akLocation, Form akCrimeGroup)
    • Sent when this quest is started by an escape jail story manager event.
  • Event OnStoryFlatterNPC(ObjectReference akActor)
    • Sent when this quest is started by a flatter NPC story manager event.
  • Event OnStoryHello(Location akLocation, ObjectReference akActor1, ObjectReference akActor2)
    • Sent when this quest is started by a hello story manager event.
  • Event OnStoryIncreaseLevel(int aiNewLevel)
    • Sent when this quest is started by an increase level story manager event.
  • Event OnStoryIncreaseSkill(string asSkill)
    • Sent when this quest is started by an increase skill story manager event.
  • Event OnStoryInfection(ObjectReference akTransmittingActor, Form akInfection)
    • Sent when this quest is started by an infection story manager event.
  • Event OnStoryIntimidateNPC(ObjectReference akActor)
    • Sent when this quest is started by an intimidate NPC story manager event.
  • Event OnStoryJail(ObjectReference akGuard, Form akCrimeGroup, Location akLocation, int aiCrimeGold)
    • Sent when this quest is started by a jail story manager event.
  • Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, int aiRelationshipRank)
    • Sent when this quest is started by a kill actor story manager event.
  • Event OnStoryNewVoicePower(ObjectReference akActor, Form akVoicePower)
    • Sent when this quest is started by a new voice power story manager event.
  • Event OnStoryPickLock(ObjectReference akActor, ObjectReference akLock)
    • Sent when this quest is started by a pick lock story manager event.
  • Event OnStoryPayFine(ObjectReference akCriminal, ObjectReference akGuard, Form akCrimeGroup, int aiCrimeGold)
    • Sent when this quest is started by a pay fine story manager event.
  • Event OnStoryPlayerGetsFavor(ObjectReference akActor)
    • Sent when this quest is started by a player gets favor story manager event.
  • Event OnStoryRelationshipChange(ObjectReference akActor1, ObjectReference akActor2, int aiOldRelationship, int aiNewRelationship)
    • Sent when this quest is started by a relationship change story manager event.
  • Event OnStoryRemoveFromPlayer(ObjectReference akOwner, ObjectReference akItem, Location akLocation, Form akItembase, int aiRemoveType)
    • Sent when this quest is started by a remove from player story manager event.
  • Event OnStoryScript(Keyword akKeyword, Location akLocation, ObjectReference akRef1, ObjectReference akRef2, int aiValue1, int aiValue2)
    • Sent when this quest is started by a script story manager event.
  • Event OnStoryServedTime(Location akLocation, Form akCrimeGroup, int aiCrimeGold, int aiDaysJail)
    • Sent when this quest is started by a served time story manager event.
  • Event OnStoryTrespass(ObjectReference akVictim, ObjectReference akTrespasser, Location akLocation, int aiCrime)
    • Sent when this quest is started by a trespass story manager event.

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