User contributions
12 May 2024
IsBribedbyPlayer
no edit summary
+295
IsIntimidatedbyPlayer
no edit summary
+320
IsBribedbyPlayer
no edit summary
m+3
IsIntimidatedbyPlayer
no edit summary
m+3
IsIntimidatedbyPlayer
no edit summary
m+36
IsBribedbyPlayer
no edit summary
+314
IsIntimidatedbyPlayer
Functionality verified via reverse-engineering.
+288
IsInFriendStatewithPlayer
Functionality verified via reverse-engineering.
+361
Condition Functions
GetItemHealthPercent is usable for checking whether an item has been improved via smithing and tempering
GetItemHealthPercent
Functionality verified via reverse-engineering.
+791
GetNoRumors
Functionality verified via reverse-engineering.
+198
Talk:GetPlantedExplosive
no edit summary
m+24
Talk:GetPlantedExplosive
Created page with "I haven't finished reverse-engineering this condition function, but I strongly believe that it indicates that: a live explosive has been planted in an actor's pockets; and the..."
GetCauseofDeath
no edit summary
m+10
GetCauseofDeath
Functionality verified via reverse-engineering, but there are still some unknowns.
+544
Talk:GetCauseofDeath
Created page with "This function checks the actor's ''ExtraDismemberedLimbs'' data, if present, and returns the field located just before the "death object" pointer. The field in question is a s..."
CanHaveFlames
no edit summary
+22
AddOnNode
no edit summary
+1,435
HasFlames
Functionality verified via reverse-engineering.
+470
GetPlayerAction
Functionality verified via reverse-engineering.
+513
GetLastPlayerAction
Verified through reverse-engineering. It still exists.
−55
IsWarningAbout
Functionality verified via reverse-engineering, but there are still some unknowns.
+476
GetAllowWorldInteractions
Functionality verified via reverse-engineering.
+326
IsIgnoringCombat
Verified through reverse-engineering. It checks an AI state bool whose setter is invoked by code that I know fires the "package start" event.
+151
IsInCombat
Identified the purpose and function of this condition's single integer parameter.
+285
GetPlayerControlsDisabled
Notes: Very basic testing in the CK, and brief RE in-game, suggests that using this ObScript function as a condition function is a bad idea.
+425
GetIsCreatureType
RE: this function always returns 0
+71
10 September 2023
4 August 2023
Talk:Persistence (Creation Kit)
Created page with "AFAIK "promotion" is the official in-engine term for persistence conferred by run-time factors like Papyrus; there are engine-level classes like `ExtraPromotedRef` and such. ~~~~"
Persistence (Papyrus)
See Also: linking to Persistence (Creation Kit)
+34
Persistence (Creation Kit)
Created page with "Normally, references in Skyrim are only kept in memory when they're nearby. The base game has over two hundred thousand references in it, after all, representing everythin..."
31 August 2022
User:DavidJCobb
Scratchpad
m−1,397
Talk:CreateBoolArray - Utility
Bool array fill bug
m+37
Talk:CreateBoolArray - Utility
Bool array fill bug: checked CommonLibSSE
+519
Talk:CreateBoolArray - Utility
Bool array fill bug
m−7
Talk:CreateBoolArray - Utility
Bool array fill bug
m+47
Talk:CreateBoolArray - Utility
Created page with "== Bool array fill bug == A coding error in SKSE means that the contents of Bool arrays are effectively random. SKSE and SKSE64 both have the same defect, which arises from ho..."
CreateBoolArray - Utility
Created page with "Category:Scripting Category:Papyrus '''Member of:''' Utility Script Creates an array of Bool values, with the specified length. '''Be careful when using this func..."
12 July 2022
GetThreatRatio
Description
m+54
GetThreatRatio
Description: simplified presentation of the math involved, based on reverse engineering
+966
Talk:GetThreatRatio
Reverse engineering: more info; summary
+447
Talk:GetThreatRatio
Reverse engineering
+151
Talk:GetThreatRatio
no edit summary
m−50
Talk:GetThreatRatio
more RE
+4,859
Talk:GetThreatRatio
typo
10 April 2022
IsOffLimits - ObjectReference
i took a brief look at TESObjectREFR::IsOffLimits in a disassembler, though i didn't dig too deeply. spent maybe 30 minutes to an hour looking at it.
+987
Talk:EffectShader
Reverse-engineering
m+14
Talk:EffectShader
Reverse-engineering: new section
+3,964