Difference between revisions of "Condition Functions"

Jump to navigation Jump to search
GetItemHealthPercent is usable for checking whether an item has been improved via smithing and tempering
imported>DavidJCobb
(IsLimbGone is actually functional)
(GetItemHealthPercent is usable for checking whether an item has been improved via smithing and tempering)
 
Line 128: Line 128:
[[GetIsVoiceType]]<br>
[[GetIsVoiceType]]<br>
[[GetItemCount]]<br>
[[GetItemCount]]<br>
[[GetItemHealthPercent]]<br>
[[GetKeywordDataForAlias]]<br>
[[GetKeywordDataForAlias]]<br>
[[GetKeywordDataForCurrentLocation|GetKeywordDataForCurrent&shy;Location]]<br>
[[GetKeywordDataForCurrentLocation|GetKeywordDataForCurrent&shy;Location]]<br>
Line 399: Line 400:
[[GetIsCreatureType]]<br>
[[GetIsCreatureType]]<br>
[[GetIsLockBroken]]<br>
[[GetIsLockBroken]]<br>
[[GetItemHealthPercent]]<br>
[[GetPersuasionNumber]]<br>
[[GetPersuasionNumber]]<br>
[[GetPlantedExplosive]]<br>
[[GetPlantedExplosive]]<br>
142

edits

Navigation menu