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Show new changes starting from 18:43, 12 May 2024
   
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12 May 2024

N    18:34  Talk:GetPlantedExplosive diffhist +683 DavidJCobb talk contribs Created page with "I haven't finished reverse-engineering this condition function, but I strongly believe that it indicates that: a live explosive has been planted in an actor's pockets; and the..."
     17:55  GetCauseofDeath diffhist +544 DavidJCobb talk contribs Functionality verified via reverse-engineering, but there are still some unknowns.
N    17:53  Talk:GetCauseofDeath diffhist +468 DavidJCobb talk contribs Created page with "This function checks the actor's ''ExtraDismemberedLimbs'' data, if present, and returns the field located just before the "death object" pointer. The field in question is a s..."
     17:50  CanHaveFlames diffhist +22 DavidJCobb talk contribs
     17:49  AddOnNode diffhist +1,435 DavidJCobb talk contribs
     17:46  HasFlames diffhist +470 DavidJCobb talk contribs Functionality verified via reverse-engineering.
     17:24  GetPlayerAction diffhist +513 DavidJCobb talk contribs Functionality verified via reverse-engineering.
     17:12  GetLastPlayerAction diffhist −55 DavidJCobb talk contribs Verified through reverse-engineering. It still exists.
     17:02  IsWarningAbout diffhist +476 DavidJCobb talk contribs Functionality verified via reverse-engineering, but there are still some unknowns.
     16:53  GetAllowWorldInteractions diffhist +326 DavidJCobb talk contribs Functionality verified via reverse-engineering.
     16:37  IsIgnoringCombat diffhist +151 DavidJCobb talk contribs Verified through reverse-engineering. It checks an AI state bool whose setter is invoked by code that I know fires the "package start" event. Tag: Visual edit: Switched
     16:20  IsInCombat diffhist +285 DavidJCobb talk contribs Identified the purpose and function of this condition's single integer parameter. Tag: Visual edit: Switched
     16:09  GetPlayerControlsDisabled diffhist +425 DavidJCobb talk contribs →‎Notes: Very basic testing in the CK, and brief RE in-game, suggests that using this ObScript function as a condition function is a bad idea.
     16:04  GetIsCreatureType diffhist +71 DavidJCobb talk contribs RE: this function always returns 0 Tag: Visual edit: Switched

7 May 2024

     22:18 Deletion log RobinHood70 talk contribs changed visibility of a revision on page Links: content hidden ‎(Spam)

29 April 2024

     22:12 User creation log User account Verrana talk contribs was created ‎